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chicken stopped laying <and> splitters/adapters going missing

Fixed 1.5.0 1.5.4

Farmer Bob
Farmer Bob

Posted

I seem to be having two problems, I don't know if they are related or not.

one is,

The plugin worked fine the first day but now the chickens don't lay eggs.

the other is,

When I do a autochickencoop.reset it resets but removes the splitter an storage adapter from the last coop placed that has one. The debug command shows I have 26 coops but only 24 have adapter/splitter attached.

In the data file it look like the ID's for the splitter/adapter are being set to "0".

Would it be possible to add a command to add adapters/splinters to a coop you are looking at? 

 

romzar

Posted

Are your chickens at 100% for all stats — hunger, happiness, sun, etc.?

Are no chickens laying eggs at all, or just the ones in coops without a storage adapter?

The plugin auto-hatches eggs until it fills 4 chicken slots.

What are your current plugin permissions and configs, and what settings did you use for your test?

It removes them if you exceeded the limits or changed the config to allow fewer per group.

 

 

Farmer Bob

Posted

Happiness and Sun are 100% Hunger and Thirst can be slightly less, showing a slight gap at the top of the gauge thing. They have been unplugged from water and food input and they don't appear to be eating or drinking except for two coops that I killed chickens in. Now that replacement chickens have been hatched that appear to have stopped also.

None of the chickens are laying eggs whether the coops have adapters or not. 

The auto-hatch appears to be working, The coops I killed chickens in hatched more til the 4 limit.

  My config is >

{

  "Enabled": true,

  "StorageAdaptorPosition": {

    "x": -0.5,

    "y": 1.45,

    "z": -1.0

  },

  "StorageAdaptorRotation": {

    "x": -15.0,

    "y": 0.0,

    "z": 0.0

  },

  "FluidSplitterPosition": {

    "x": 0.1,

    "y": 0.9,

    "z": -1.0

  },

  "FluidSplitterRotation": {

    "x": 0.0,

    "y": 90.0,

    "z": 0.0

  },

  "LoveSystem": {

    "UpdateInterval": 15.0,         < I changed this after to see if it would get them laying again>

    "ForceUpdateOnPet": true

  },

  "AutoHatch": {

    "Enabled": true,

    "MaxChickens": 4,

    "CheckInterval": 30.0

  },

  "ChickenProtection": {

    "Enabled": true,

    "OnlyOwnerAndTeamCanDamage": true,

    "CheckFriends": true,

    "CheckClans": true,

    "CheckBetterTeams": true

  },

  "GroupLimits": {

    "default": 100,

    "vip": 100,

    "premium": 100

  }

}

For testing I granted myself all permissions. 

All the coops show 5 corn 992ml water and 5 eggs except the two I killed chickens in, 4 eggs and 1 egg and less corn but the same water. They have all been unhooked for and hour or two now, resetting removes all the connections. I collected a little over 15k eggs yesterday but this morning it only about 16.5k so it appears to have stopped in the night.    

romzar

Posted

I don't understand — you collected 16.5k eggs but they stopped producing?

Currently, do all of them (except 1) have 5 eggs in some slot, and that number doesn't change?

How many chicken coops do you have?

Can you send a video so I can get a better idea of what's happening?

romzar

Posted

The plugin doesn't actually control or block egg production. By any chance, do you have a stack limit plugin or any other plugins that affect chickens or animals?

Farmer Bob

Posted

>>>I don't understand — you collected 16.5k eggs but they stopped producing?

Yes

>>>Currently, do all of them (except 1) have 5 eggs in some slot, and that number doesn't change?

2 of them that I killed chickens in to see if that would restart production, the rest have 5 

>>>How many chicken coops do you have?

26

>>>Can you send a video so I can get a better idea of what's happening?

I'll try to install some capture software on this machine so it might be a while.

>>>The plugin doesn't actually control or block egg production. By any chance, do you have a stack limit plugin or any other plugins that affect chickens or animals?

No,  They where holding more yesterday. They are at 5 because that is what I had the conveyors set to leave. They have been unhooked for quite a while now but still 5.

The stack adjustments i have are to increase holding, the 16.5k eggs are in a single slot in the frig.  

romzar

Posted (edited)

What was your conveyor configuration? (Max, Buffer, Min)

I've identified the autochickencoop.reset issue and will upload a fix soon.

Now we need to figure out this egg production problem — I need to reproduce it on my end.

Edited by romzar
romzar

Posted

If you remove the produced eggs (5) they will produce more 5 and stop?
They stoped after server restart or plugin restart or after the autochickencoop.reset command?

Farmer Bob

Posted

>>>If you remove the produced eggs (5) they will produce more 5 and stop?

I pulled the eggs from a couple coops and they started laying more, I;m waiting to see if they go past 5.


>>>They stoped after server restart or plugin restart or after the autochickencoop.reset command?

I'm remember it working after server restart and i didn't reset the plugin or do autochickencoop.reset until after i noticed they had stopped.

 

Here is a video of the initial problem

Farmer Bob

Posted

I guess I can just remove all the eggs once or twice a day to reset them for now but that still leaves the problem of the disappearing adapters/splitters.

romzar

Posted

Okay, I think I know what's happening.

You can't leave eggs sitting there because they degrade over time. A new egg at 100% health can't stack with an egg at 50% health — that's why it looks like they're not producing. They actually are, but the eggs just can't stack due to different health values.

With that solved, I'll release a new update to fix the autochickencoop.reset issue. Thanks for your time!

romzar

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.5.4

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