Report reply fırat Posted December 9, 2020 Failed to run a 20.00 timer in 'WalkingDead v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <4efaa0218312461babed61ecdb190cb1>:0 at Oxide.Plugins.WalkingDead+c__AnonStorey0.<>m__0 () [0x0000a] in <25018cf78c324fc79b9c244f00abf1ef>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 1 Quote Share this comment Link to comment
Report reply Krungh Crow Posted December 9, 2020 should be fixed in 1.0.10 added additional check on the chat message if the player is not online Quote Share this comment Link to comment
Report reply Krungh Crow Posted December 9, 2020 Changed Status from Pending to ClosedChanged Fixed In to 1.0.10 Quote Share this comment Link to comment
Report reply fırat Posted December 13, 2020 Failed to run a 20.00 timer in 'WalkingDead v1.0.10' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in :0 at Oxide.Plugins.WalkingDead+c__AnonStorey0.<>m__0 () [0x0000a] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 Quote Share this comment Link to comment
Report reply Krungh Crow Posted December 13, 2020 (edited) yikes okidokie back to the drawingboard u can ignore it for now since its still functioning for now just set show Gametip message to : false Edited December 13, 2020 by Krungh Crow Quote Share this comment Link to comment