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Erorrr

Closed 1.0.9 1.0.10

fırat
fırat

Posted

Failed to run a 20.00 timer in 'WalkingDead v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <4efaa0218312461babed61ecdb190cb1>:0 at Oxide.Plugins.WalkingDead+c__AnonStorey0.<>m__0 () [0x0000a] in <25018cf78c324fc79b9c244f00abf1ef>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0

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Krungh Crow

Posted

should be fixed in 1.0.10

added additional check on the chat message if the player is not online

Krungh Crow

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.0.10

fırat

Posted

Failed to run a 20.00 timer in 'WalkingDead v1.0.10' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in :0 at Oxide.Plugins.WalkingDead+c__AnonStorey0.<>m__0 () [0x0000a] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0

Krungh Crow

Posted (edited)

yikes okidokie back to the drawingboard u can ignore it for now since its still functioning
for now just set show Gametip message to : false

Edited by Krungh Crow
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