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Brandley Guards spawn then run off down the road.

Closed 1.3.2

AtomicTexan
AtomicTexan

Posted

I've deleted the plugin & config and set them back up and since the last update the bradley guards just run off down the road they lo longer stick to the area even if i change the config to have them spawn 1-10 away.

Krungh Crow

Posted

installed another npc related plugin that had a patch out recently ?

AtomicTexan

Posted

Not that i know of the only other npc related plugin i have is Human Npc

  • Like 1
KingSizeKevin

Posted

We are having the same issue, bradley guards like run out of the monument.  I'll try to test it more on my test server to get more information

ilineus

Posted

We have the same problem, they also run to the nearest supermarket.. Strangely enough, the mod Dangerous Treasures also has the same problem (NPC go on a hike). 

Guest

Posted

Changed Status from Pending to Closed

MaxxxEdge

Posted

We have the same Problem since idk...last BG Update or later in April (?) Guards spawn outside from Launchsite. I saw it yesterday but Players reported it is "since weeks".

Krungh Crow

Posted

using any customNPC plugins that replaces npc's ?

MaxxxEdge

Posted (edited)

Yes, we use NPCSpawn from the AirEvent Plugin, BotRespawn for maintaining all the Zombies and Bots and NPCRustEdit.
It seems that NPCRustEdit is from last Map Detroit, and we didn´t delete it. Let me check this first pls.....

Edited by MaxxxEdge
MaxxxEdge

Posted

OK, i unloaded NPCRustEdit. Reloaded BradleyGuards. Now only NPCSpawn from the AirEvent Plugin and BotRespawn are the only Plugins running, which can affect NPCs.
Last Month (maybe before the last update of BradleyGuards) all went fine. Even with 1 more NPC-affecting Plugin (due to the Detroit Map in March).
So we don´t understand what has happened 😞

Krungh Crow

Posted

last update was not a update for their behaviour but still doing some tests

MaxxxEdge

Posted (edited)

OK. I´ll try now last version of BG. 
We tried the version 1.3.2 and it seems better as long as Brad gets killed next to the buildings.
But in the open area behind the Rocket the Guards are running away from Launch site up to the next Street.
With new version 1.3.3 it seems they ran away much farther than in V 1.3.2 but really - idk. We´ve tested a lot, but it is not as it was 1 Month before.

Edited by MaxxxEdge
Old version - tested
DJ-NYRO

Posted

Yes same issue here they run far away and also don't shoot back

  • Like 1
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