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Bradley damage after August update

Pending 2.8.0

eov-dev
eov-dev

Posted

Hello, since this update bradley does not do any damage to the players (NPC do however). I did not had that problem during previous wipes, and as far as I know I did not change anything significant in the config file that could have caused this. 

I do run a PVE server with NextGenPVE, but as I mentioned the problem did not occur previously. No idea if the problem is from Convoy Reforged, but other bradleys do damage (launch site, watertreatment event, etc.)

I also have completly different problem : I have a hard time to make the loot of NPC work. I use customloot but I can't seem to find what profile to use to populate NPC corpses, so I tried to use loot from prefabs (crate food or tech parts) but I still get default.

Appreciate the help (and obviously I love the plugin) !

eov-dev

Posted

Hi, any news on this ?

I appreiate the time you are taking to answer all support request

Adem

Posted

Thanks for following up — I missed your ticket earlier, sorry about that.
Convoy is not compatible with NextGenPVE.
Try unloading NextGenPVE to see if it’s the source of the issue.
Let me know what you find, and we’ll try to figure out a solution.

  • Like 1
eov-dev

Posted (edited)

Hello, thanks for your answer.

 

I've tried unloading nextgenpve and can confirm bradleys are doing damage again. This is strange as I've had Convoy and NextGenPVE together on my server for several months and never had any problems with bradleys damage. Also, other Bradleys do work (vanilla, bradleytiers and bradley from other plugin events like Watertreatment Event).

I've tried a few rules inside NextGenPVE but couldn't figure out which one is preventing bradley damage. Just a heads up: I will probably change my pve plugin next wipe for TruePVE as I have increasing problems with NextGenPVE compatibilities so if it is too much work to figure out, we can just drop it


Update on my other problem: I figured the problem with NPC loot, I just forgot to clear container first, so that is fixed 🙂

Edited by eov-dev
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