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Attack skill affects gather rates

Closed 1.28.0 1.29.0

Players are upset cause using a melee knife, etc on a bear carcass actually yields less resources when you have the skill cause the animal carcass dies faster.  Any way to exclude dead animals or block melee... it would be idea as it negatively affects gameplay even though its supposed to be a perk.

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Hi,
sorry to re-open that but we have the same problem 😕
 

Version 1.30.8
Oxide 2.0.5652
We have attack (5-15-25%)

 

{
      "Enabled": true,
      "Permission": null,
      "Type": "Attack",
      "ID (for None)": 0,
      "Image": "https://i.imgur.com/w62GvQD.png",
      "Title": "Attack",
      "Description": "[DE]   Bonus auf ausgeteilten Schaden von 5%/15%/25%.\n[ENG] Increase your damage dealt by 5%/15%/25%.",
      "Stages": {
        "1": {
          "Cost": 5000.0,
          "Value [metabolism - value, for everyone else %]": 5.0,
          "Value 2": 0.0,
          "Commands": [],
          "Groups": [],
          "Permissions": []
        },
        "2": {
          "Cost": 20000.0,
          "Value [metabolism - value, for everyone else %]": 15.0,
          "Value 2": 0.0,
          "Commands": [],
          "Groups": [],
          "Permissions": []
        },
        "3": {
          "Cost": 30000.0,
          "Value [metabolism - value, for everyone else %]": 25.0,
          "Value 2": 0.0,
          "Commands": [],
          "Groups": [],
          "Permissions": []
        }
      }
    },

When i buy the attack skill the amount of gathered ressources differs each time.
I made a fantastic picture of it and next to it the Attack Levels.
Target was a normal bear. Used weapon: Combat Knife.
Butcher Level 3 for all cases

As you can see, if i harvest multiple time (witch attack lvl 2), the amount changes each time.
At level 3 there is even missing a whole resource sometimes.

a.PNG

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