Report reply n00b_eh Posted November 6, 2020 I don't think your Min and Max Condition Percent properties is working. It is applying a 90-100 percent health to items that normally are just 100%. You can't repair the items either. As an example, this showed up in my loot table after the upgrade: "wall.frame.fence.gate": { "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "MinConditionPercent": 90, "MaxConditionPercent": 100 }, I am now receiving chain link fence gates that have 90-100 percent health and can't stack and are not repairable. I would have to say this is undesirable. Quote Share this comment Link to comment
Report reply Steenamaroo Posted November 6, 2020 Hi, Sounds like it's working fine. It'll will show the min/max condition option for any items which have a condition scale. Whether it actually makes sense to adjust condition for any given item is a different story, but if there's a visible scale there CustomLoot will give you the options. I'd recommend blanket setting everything to min 100/max 100, then tweaking the specific items that you want to set specific, or random in range, conditions for. Quote Share this comment Link to comment
Report reply n00b_eh Posted November 6, 2020 The plugin should default to 100/100 is what I am saying. Why force everyone to update their loot tables? I will do it, but this is again, undesirable. 1 Quote Share this comment Link to comment