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NPCS Bugged standing in ocean

Pending 1.0.9

SlayersRust
SlayersRust

Posted

The NPCS are bugging out on my Water Patrol and sometimes standing above the ocean etc. As seen in the screenshot. This is happening with most of the Water Patrols

Screenshot 2025-06-25 142253.png

KpucTaJl

Posted

Hi, there are a lot of reasons why this is happening. 

Does this happen over time or immediately after loading the plugin, or what factors influence this behavior? 

Show me a video where I can see the moment of how this happens (it is important to see the very fact of when they get off the seat and how it happens). 

Please also send me the configuration of the plugin you are using.

SlayersRust

Posted

51 minutes ago, KpucTaJl said:

Hi, there are a lot of reasons why this is happening. 

Does this happen over time or immediately after loading the plugin, or what factors influence this behavior? 

Show me a video where I can see the moment of how this happens (it is important to see the very fact of when they get off the seat and how it happens). 

Please also send me the configuration of the plugin you are using.

It does not happen when the plugin is first loaded, all appear fine on first load. Then over time I've noticed that but I've never been able to witness it happening. I've only come across it. I attached my config

WaterPatrol.json

KpucTaJl

Posted

Hi, in order to fix this, we need to see how it happens, because at the moment we cannot understand what we are trying to fix, what we see in the screenshot is the result of some reason. In general, this behavior looks like there was something at this place and the NPCs went there or appeared there when it was there or something appeared where the NPCs were. Facepunch has such a logic that whatever is sitting in a sitting position, it comes out when there is some kind of obstacle. I can make a plugin version with debugs if you want. Create a ticket in Discord Mad Mappers for this, please, and I will send it to you

https://discord.gg/w6ayNfDGAk

SlayersRust

Posted

12 hours ago, KpucTaJl said:

Hi, in order to fix this, we need to see how it happens, because at the moment we cannot understand what we are trying to fix, what we see in the screenshot is the result of some reason. In general, this behavior looks like there was something at this place and the NPCs went there or appeared there when it was there or something appeared where the NPCs were. Facepunch has such a logic that whatever is sitting in a sitting position, it comes out when there is some kind of obstacle. I can make a plugin version with debugs if you want. Create a ticket in Discord Mad Mappers for this, please, and I will send it to you

https://discord.gg/w6ayNfDGAk

It's okay you can close my ticket. If no one else is having this issue its fine. I am currently no longer using the plugin as the fps drop is a but too much for me currently. Thank you ❤️

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