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Raidablebases

Pending 3.0.5

Flatbush
Flatbush

Posted

we set up a new category called pirate and I have looked through the  config files and the profile for it and can't find why the pirate category does not spawn. I have it set up to spawn 6 of each base and I was wandering if you could tell me where to check or would be willing to look at my files.

 

Faltbush

nivex

Posted

hi, sure. attach your config and that profile

nivex

Posted

hi,

validate with the command: rb.config list

protection radius is configured way too high. this will not work properly on land

water settings is not allowed and is not configured.

example

  "Water Settings": {
    "Allow Bases To Float Above Water": true,
    "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 100.0,
    "Spawn On The Surface Of Water": true,
    "Ignore Land Level On Seabed": true,
    "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false,
    "Maximum Water Depth Level Used For Float Above Water Option": 1.0,
    "Minimum Water Depth Level Used For Seabed Option": -20.0,
    "Maximum Water Depth Level Used For Seabed Option": -35.0,
    "Torpedo Damage Multiplier (Min)": 5.0,
    "Torpedo Damage Multiplier (Max)": 5.0
  },

 

Flatbush

Posted

We were trying to make a pirate ship raid base and that is why I went to 70 on the protection radius to cover the ship. We set up a spawn point in the water so it looks like a ship in water. so I figured if I got the height set right it would work. I guess I don't understand "water setting is not allowed and not configured"

Flatbush

Posted

I think I understand I will try this, Thanks

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