Followers 1 Same problem By pookins, May 8, 2020 in BotSpawn No Response 2.0.7 Report reply pookins Posted May 8, 2020 New map and again an isolated harbour position on map (seed7124) and again the same error message, (11:18:57) | [BotSpawn] There are not enough spawn points for population at profile - Harbor 1. Reducing population (11:18:57) | [BotSpawn] There are not enough spawn points for population at profile - Harbor 1. Reducing population Quote Share this comment Link to comment Report reply Steenamaroo Posted May 8, 2020 Hi pookins. That's not an error. It's just telling you that you've asked for more npcs than there are spawn points. Quote Share this comment Link to comment Report reply pookins Posted May 8, 2020 That does not make sense, it is the only monument that only allows 1 spawn ? , and its the same monument on this map and the last one ? Quote Share this comment Link to comment Report reply pookins Posted May 8, 2020 I have the same amount of spawns at each monument has i had when i first used the plugin, I have only had this particular (non spawning) problem since the last update of the plugin, I cannot understand the logic of being allowed 10+ bots at a quarry and only 1 at harbour,1 when harbour 2 has 15 for the same area ? Quote Share this comment Link to comment Report reply Steenamaroo Posted May 8, 2020 (edited) It's not about being allowed anything. For that message to show you must have UseCustomSpawns true, and have asked for more npcs than there are custom spawnpoints for that profile. To fix it you'd either need to reduce the number of npcs you're asking for, which BotSpawn does automatically, add some more custom spawn points for that profile, or turn 'UseCustomSpawns' off. For lighthouses and harbours I'd recommend adding more CustomSpawnPoints as those are fussy monuments. The reason for this setup is that BotSpawn keeps track of which of your custom spawnpoints have been used already, and won't spawn two npcs on the same spot. Without that setup if you had 4 spots and 5 npcs, two of them would spawn in exactly the same place. Was never a big deal because they immediately walk around but with having the stationary option now it's better to make sure spawnpoints are npc-unique. Edited May 8, 2020 by Steenamaroo Quote Share this comment Link to comment Report reply Guest Posted May 11, 2020 Changed Status from Pending to No Response Quote Share this comment Link to comment
Report reply pookins Posted May 8, 2020 New map and again an isolated harbour position on map (seed7124) and again the same error message, (11:18:57) | [BotSpawn] There are not enough spawn points for population at profile - Harbor 1. Reducing population (11:18:57) | [BotSpawn] There are not enough spawn points for population at profile - Harbor 1. Reducing population Quote Share this comment Link to comment
Report reply Steenamaroo Posted May 8, 2020 Hi pookins. That's not an error. It's just telling you that you've asked for more npcs than there are spawn points. Quote Share this comment Link to comment
Report reply pookins Posted May 8, 2020 That does not make sense, it is the only monument that only allows 1 spawn ? , and its the same monument on this map and the last one ? Quote Share this comment Link to comment
Report reply pookins Posted May 8, 2020 I have the same amount of spawns at each monument has i had when i first used the plugin, I have only had this particular (non spawning) problem since the last update of the plugin, I cannot understand the logic of being allowed 10+ bots at a quarry and only 1 at harbour,1 when harbour 2 has 15 for the same area ? Quote Share this comment Link to comment
Report reply Steenamaroo Posted May 8, 2020 (edited) It's not about being allowed anything. For that message to show you must have UseCustomSpawns true, and have asked for more npcs than there are custom spawnpoints for that profile. To fix it you'd either need to reduce the number of npcs you're asking for, which BotSpawn does automatically, add some more custom spawn points for that profile, or turn 'UseCustomSpawns' off. For lighthouses and harbours I'd recommend adding more CustomSpawnPoints as those are fussy monuments. The reason for this setup is that BotSpawn keeps track of which of your custom spawnpoints have been used already, and won't spawn two npcs on the same spot. Without that setup if you had 4 spots and 5 npcs, two of them would spawn in exactly the same place. Was never a big deal because they immediately walk around but with having the stationary option now it's better to make sure spawnpoints are npc-unique. Edited May 8, 2020 by Steenamaroo Quote Share this comment Link to comment
Report reply Guest Posted May 11, 2020 Changed Status from Pending to No Response Quote Share this comment Link to comment