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Sign Not Found - Checking before signs can be inserted at startup

Closed 1.0.0

Rise
Rise

Posted

Hi, I've found that the plugin will load and check for signs before Monument Addons has a chance to insert the signs into the map.

Is it possible to have the plugin check for signs again after Monument Addons has loaded? 

I've also noticed that when we reload the plugin live, it will cause the server to crash. 

Stewie

Posted

The plugin is designed to work with signs that are part of the map fille or already exist on server loaded so I will have to check compatibility with Monument Addon and see if there is something that needs changing to support that.

ive reloaded the plugin multiple times on a live server with 50+ signs and never seen a crash so you might need to try and capture the crash reason or enable the debug option in the bottom of the config to help identify the cause there.

Rise

Posted

Thanks Stewie,

For the moment, I can set up a command to reload it a minute after the server loads, and that will temporarily work for my use case 👍

As it's the Rust way, it's no longer causing a crash 🙃 could also be my mistake in the previous config or just general user error on my part 😄 Thank you again! 

Stewie

Posted

Changed Status from Pending to Closed

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