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failed to call hook

Closed 1.0.5

Hello, having this error. Thank you in advance.

 

Failed to call hook 'OnDispenserBonus' on plugin 'SkillTree v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00048] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a54] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

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18 minutes ago, MissPriss said:

Hello, having this error. Thank you in advance.

 

Failed to call hook 'OnDispenserBonus' on plugin 'SkillTree v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00048] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a54] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

Do you know when this is triggering/what a player is doing to trigger it by chance?

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21 minutes ago, MissPriss said:

I sure don't. I'm seeing it randomly in the console. 

Only thing I can do is add null checks to the hook and see if that fixes the issue.
I will be getting a server up and running soon with a playerbase. Will keep an eye out for errors on my end as well.

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