Jump to content

Raids being counted in excess

Pending 1.1.1

Rust Admin
Rust Admin

Posted

I have an armored door. 
I place one timed explosive.  My raid count goes down to 2/3 remaining (expected).
I place another timed explosive.  My raid count goes down to 1/3 remaining - on the same door...same base....same owner.
I place another timed explosive.  My raid count goes down to 0/3 remaining- on the same door...same base....same owner.

Shouldn't that not be the case?

Mr01sam

Posted

You're correct that should not be the case

Rust Admin

Posted

why do you think this is happening?

Mr01sam

Posted

I'm not sure at this moment, do you have any other details, does this happen all the time? Or just sometimes?

Rust Admin

Posted

Just now, Rust Admin said:

This happens every time.

Here is my config:

 

{
  "LimitResetTimes": [
    "7:00"
  ],
  "AllowRevengeRaidForFree": true,
  "CanTwigTriggerRaid": false,
  "BroadcastReset": true,
  "LogResetInConsole": true,
  "SyncTeams": true,
  "SyncClans": true,
  "ClearBonusesOnReset": true,
  "BuildingDamageThreshold": 10.0,
  "PreventEarlyDamage": false,
  "CombineStackedPrivs": true,
  "RaidLimit": 3,
  "SaveOnServerSave": true,
  "IgnoredEntities": [
    "sleepingbag_leather_deployed"
  ],
  "Messages": {
    "ShowChatMessages": true,
    "MessageIconSteamId": 76561199069263718
  },
  "SimpleStatus": {
    "Enabled": true,
    "BackgroundColor": "0.77255 0.23922 0.15686 1",
    "TitleColor": "1 0.82353 0.44706 1",
    "TextColor": "1 0.82353 0.44706 1",
    "IconColor": "1 0.82353 0.44706 1",
    "IconSprite": "assets/icons/explosion_sprite.png"
  },
  "UI": {
    "Enabled": false,
    "Width": 130,
    "Height": 34,
    "BackgroundColor": "0.4 0.4 0.4 0.7",
    "TextColor": "1 1 1 1",
    "TextSize": 12,
    "ShowSprite": true,
    "Sprite": "assets/icons/explosion_sprite.png",
    "SpriteColor": "1 1 1 1",
    "SpriteSize": 24,
    "OffsetX": -146,
    "OffsetY": 340,
    "AnchorX": 1.0,
    "AnchorY": 0.0
  }
}

 

Mr01sam

Posted

I'll try to get it reproduced - thanks!

SlayersRust

Posted

On 1/10/2026 at 6:33 AM, Rust Admin said:

hello?

Did you find a fix for this yet?

Rust Admin

Posted

1 hour ago, SlayersRust said:

Did you find a fix for this yet?

Nope.  Been waiting for almost a year.  

SlayersRust

Posted

4 hours ago, Rust Admin said:

Nope.  Been waiting for almost a year.  

Hope they get on it soon, I'm having issues with airstrikes from MLRS using up many raids at once

2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

146.6k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.