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Error

Not a Bug 1.5.19

Lynch123
Lynch123

Posted

Simple Status & img library installed. 

Offline limiter shows the status bar "Daily Offline Raids", but doesn't show the limit like "0/1" after.

This error is presented when loading offline limiter

 

Loaded plugin OfflineRaidLimiter v1.5.19 by NexCore

at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <de920293e401402ab375ad8a2e1b19da>:0

at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <de920293e401402ab375ad8a2e1b19da>:0

at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0001b] in <de920293e401402ab375ad8a2e1b19da>:0

at Oxide.Plugins.SimpleStatus.RgbaToHex (System.String rgba) [0x0001f] in <23bb2978c07148069a8dec4c5c42d0fa>:0

at Oxide.Plugins.SimpleStatus+<>c.<AS_UpdateBar>b__88_3 (System.Object x) [0x00006] in <23bb2978c07148069a8dec4c5c42d0fa>:0

at Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.CopyFrom[V] (System.Collections.Generic.Dictionary`2[TKey,TValue] dict, System.Collections.Generic.Dictionary`2[TKey,TValue] other, System.String key1, System.String key2, System.Func`2[T,TResult] clean) [0x00018] in <23bb2978c07148069a8dec4c5c42d0fa>:0

at Oxide.Plugins.SimpleStatus.AS_UpdateBar (System.UInt64 userId, Oxide.Plugins.SimpleStatus+StatusInfo status, Oxide.Plugins.SimpleStatus+PlayerStatusInfo data, System.Collections.Generic.Dictionary`2[TKey,TValue] ssprops) [0x000cd] in <23bb2978c07148069a8dec4c5c42d0fa>:0

at Oxide.Plugins.SimpleStatus.SetStatusProperty (System.String userId, System.String statusId, System.Collections.Generic.Dictionary`2[TKey,TValue] properties) [0x00056] in <23bb2978c07148069a8dec4c5c42d0fa>:0

CrypticRedHat

Posted

Hiya, thanks for the report, please can you share the versions of both Simple Status & img library and a copy of your config redacting any discord hooks.

The error is it using the simple status webhook, so it looks like it may be with an issue with the loaded simple status. Please share the above and I will assist. 

Lynch123

Posted

I'm using the latest version of both simple status & image library

{
  "Raid Proximity Threshold (in meters)": 140,
  "Offline Raid Session Limit (per day)": 1,
  "Base Session Cooldown (in minutes)": 90,
  "Discord Webhook URL for Raid Alerts": null,
  "Debug Discord Webhook URL": "",
  "Enable Debug Logging to Discord": false,
  "Enable Debug Logging to Console": false,
  "Discord Queue Delay (in seconds)": 1,
  "Is Server Vanilla?": false,
  "Block Damage on Raid Limit Reached": true,
  "Show Offline Raid Count (on modded servers)": true,
  "Enable API Integration": false,
  "API Authentication Token": null,
  "API Base URL": null,
  "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": true,
  "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.7,
  "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00",
  "Version": {
    "Major": 1,
    "Minor": 5,
    "Patch": 19
  },
  "Additional Blocked Entities": [
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait"
  ]
}

CrypticRedHat

Posted

Thanks, odd, again it's struggling to talk with the simple status based on the error. 

I am happy to troubleshoot with you on your server if you want to hit me up on discord. Same name as here.

else, I will need you to tell me if you are running Oxide or carbon.

Then print the list of plugins and send them over

Finally, do you have any other plugins that use Simplestatus? 

For Oxide:

Oxide.plugins


For Carbon:

 c.plugins 


Please also try and unload/load in this order:

Unload:

  1. OfflineRaidLimiter
  2. Simple Status
  3. img library

Potentially restart the server to clear caching here.


Load: 

  1. Img library
  2. Simple status
  3. OfflineRaid Limiter
CrypticRedHat

Posted

Hello, Have you tried the above please? 

CrypticRedHat

Posted

Hello, As I have not had a reply, I will assume this was resolved by reloading. If you have any issues or want to come back to this please reply or open a new support case.

CrypticRedHat

Posted

Changed Status from Pending to Closed

CrypticRedHat

Posted

Changed Status from Closed to Not a Bug

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