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MuchRage

Failed to call hook 'OnEntityTakeDamage'

Closed 1.0.9

Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyGuards v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.OnEntityTakeDamage (BradleyAPC entity, HitInfo info) [0x0010c] in <9eebf57351ea46b98db78d045300a5bc>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0047a] in <9eebf57351ea46b98db78d045300a5bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

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{
  "Bradley Settings": {
    "Change Values": true,
    "Bradley Health": 1000,
    "Bradley Max Fire Range": 100,
    "Bradley Throttle Responce": 1.0
  },
  "Bradley Loot": {
    "Change Values": true,
    "Bradley Max crates after kill": 5
  },
  "Bradley Canon": {
    "Change Values": true,
    "Bradley Canon Fire delay": 0.3,
    "Bradley Canon Firerate": 0.25
  },
  "Bradley Machinegun": {
    "Change Values": true,
    "Bradley Machinegun Bullet Damage": 15,
    "Bradley Machinegun Firerate": 0.06667
  },
  "Event Settings": {
    "Bradley Crew Max Roam Distance": 50,
    "Max throwing range of a Grenade": 25.0,
    "Max Grenades per trigger": 1,
    "Max throwing range of a Molotov": 25.0,
    "Max Molotovs per trigger": 1,
    "Hard Mode : Throws towards player (Grenades)": true,
    "Hard Mode : Max Grenades per trigger": 1,
    "Hard Mode : Max radius of a Grenade on player": 15.0,
    "Hard Mode : Throws towards player (Molotovs)": true,
    "Hard Mode : Max Molotovs per trigger": 1,
    "Hard Mode : Max radius of a Molotov on player": 15.0,
    "Napalm Support": true,
    "Napalm Support Area Radius": 35.0,
    "Napalm Support Rocket Amount": 1,
    "Napalm Support Rocket Height": 50,
    "Last Ditch Effort Rocket Amount": 1,
    "Last Ditch Effort Grenade Amount": 1
  },
  "Tank Crew Driver": {
    "Tank Driver Health": 150.0,
    "Tank Driver Lifetime (minutes)": 10.0,
    "Tank Driver Damage multiplier": 1.0,
    "Tank Driver Spawn Chance 0-1": 1.0,
    "Tank Driver Spawn Amount": 1,
    "Tank Driver Use Outfit": true,
    "Tank Driver Use other gun with outfit": false,
    "Tank Driver gun short prefabname": "smg.mp5",
    "Tank Driver gun skin id": 0,
    "Tank Driver Use kit (clothing)": false,
    "Tank Driver Kit ID": ""
  },
  "Tank Crew Guards": {
    "Tank Guards Health": 150.0,
    "Tank Guards Lifetime (minutes)": 10.0,
    "Tank Guards Damage multiplier": 1.0,
    "Tank Guards Spawn Chance 0-1": 1.0,
    "Tank Guards Spawn Amount": 1,
    "Tank Guards Use Outfit": true,
    "Tank Guards Use other gun with outfit": false,
    "Tank Guards gun short prefabname": "smg.mp5",
    "Tank Guards gun skin id": 0,
    "Tank Guards Use kit (clothing)": false,
    "Tank Guards Kit ID": ""
  },
  "Tank Crew Gunners": {
    "Tank Gunners Health": 150.0,
    "Tank Gunners Lifetime (minutes)": 10.0,
    "Tank Gunners Damage multiplier": 1.0,
    "Tank Gunners Spawn Chance 0-1": 1.0,
    "Tank Gunners Spawn Amount": 1,
    "Tank Gunners Use Outfit": true,
    "Tank Gunners Use other gun with outfit": false,
    "Tank Gunners gun short prefabname": "smg.mp5",
    "Tank Gunners gun skin id": 0,
    "Tank Gunners Use kit (clothing)": false,
    "Tank Gunners Kit ID": ""
  }
}

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hmm seems fine ill do some testing on the testserver see if i can replicate this.
Do you run any other bradley plugins ?

after using your config file on testerver i did not get any errors

Edited by Krungh Crow

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yeah i had that trigger once while someone was attacking the bradley and reloaded the plugin.
when he stopped and i reloaded it again it was gone.
Keep me posted if it happens again.

 

cheers
 

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