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Map won't load

Closed 1.0.1 1.0.4

GangstaPichu
GangstaPichu

Posted

[52.4s] Spawning World
[52.4s] Spawning World
[3.1s] Rail Meshes
[3.1s] Rail Meshes
IndexOutOfRangeException: Index was outside the bounds of the array.
  at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) (at <c62bd7ee478a4518b09b0292588c9af8>:0)
  at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) (at <c62bd7ee478a4518b09b0292588c9af8>:0)
  at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) (at <c62bd7ee478a4518b09b0292588c9af8>:0)
  at CollateTrainTracks.Process (System.UInt32 seed) (at <c62bd7ee478a4518b09b0292588c9af8>:0)
  at WorldSetup+<InitCoroutine>d__19.MoveNext () (at <c62bd7ee478a4518b09b0292588c9af8>:0)
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <470ec865e9cd405cbc45cdbc22bb3c0c>:0)
IndexOutOfRangeException: Index was outside the bounds of the array.
  at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x00071] in <c62bd7ee478a4518b09b0292588c9af8>:0
  at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x000a3] in <c62bd7ee478a4518b09b0292588c9af8>:0
  at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) [0x00068] in <c62bd7ee478a4518b09b0292588c9af8>:0
  at CollateTrainTracks.Process (System.UInt32 seed) [0x002ca] in <c62bd7ee478a4518b09b0292588c9af8>:0
  at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x00879] in <c62bd7ee478a4518b09b0292588c9af8>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0


It keeps getting stuck at this point.

J4V1

Posted

install plugin

J4V1

Posted

Changed Status from Pending to Work in Progress

J4V1

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to 1.0.4

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