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On server reboot, BradleyGuards.cs does not compile until I reload it

Closed 1.2.2 1.2.3

FandangoChristmas
FandangoChristmas

Posted

First of all, Thank you for the free plugin!!  As the title says, I rebooted my server twice today and both times the plugin did not compile on server start. I had to o.reload the plugin to compile it after. Please take a look at that. I'm not to sure if its just me or this newest update.

  • Like 2
Krungh Crow

Posted

hmm i have several servers only 1 has this issue you are having time to see why ^^

  • Like 1
FandangoChristmas

Posted

In the meantime I'm using startup command plugin to reload it after server reboot, and that is working out for me. 

  • Like 1
PINKY20053

Posted

BradleyGuards - Failed to compile: BradleyGuards.cs(522,20): error CS1061: Type `Oxide.Plugins.HumanNPC' does not contain a definition for `SendNetworkUpdateImmediate' and no extension method `SendNetworkUpdateImmediate' of type `Oxide.Plugins.HumanNPC' could be found. Are you missing an assembly reference

Krungh Crow

Posted (edited)

and on reloading it doesnt have that correct ?

 

Edited by Krungh Crow
PINKY20053

Posted

 

correct. reload, then the plugin also runs. until the restart then again errors and no npcs

RFC1920

Posted (edited)

Possibly a conflict with the plugin of the same name vs the game object.  This was bound to happen at some point.

Edited by RFC1920
clarification
  • Like 1
Krungh Crow

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.2.3

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