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turrest not firing

Closed 2.9.8

ChaoticStryfe
ChaoticStryfe

Posted (edited)

getting reports that  turrets have stop firing, am i missing a setting?  they were working fine but over the last couple of updates they have stopped.  could it be that a base wasn't set up to fire?

Edited by ChaoticStryfe
nivex

Posted (edited)

heya, it would likely be another plugin since it is always allowed in RB for players. admins are able to avoid it, but players shouldn't be able to unless another plugin is blocking it or causing it to be blocked somehow.

if you don't have turrets powered then they wouldn't come online but if they're online then they would fire

Edited by nivex
ChaoticStryfe

Posted

i've gone through my plugin list and i can't find anything that would be blocking the turrets.  they are powered on and running, just not firing.  i am running pve servers.  any idea on which plugin could effect it?

 

thanks

nivex

Posted

hi, it's hard to say. there are so many plugins that I just don't know what most of them do internally anymore

what happens if you shoot the turret? does it shoot you then, or at least look at you?

 

ChaoticStryfe

Posted

they are active and moving, just not targeting or firing.  flame turrets work shotgun traps work fine.

nivex

Posted (edited)

ok, but what if you shoot it? they still do not target or fire?

if you are authed on turret (or any player that isn't an NPC) then it won't target even if you shoot it. i do clear all authed users when the base is spawning though. so auth would have to occur after it spawns, by another plugin. just to be clear - npcs can be authed without breaking anything. I auth all of my npcs, but no players.

otherwise some plugin is just blocking the targeting which is just as likely 😕

let me know what you find out. I will be back tonight in some 8 hours

Edited by nivex
ChaoticStryfe

Posted

ok, but what if you shoot it? they still do not target or fire? - they do not

if you are authed on turret (or any player that isn't an NPC) then it won't target even if you shoot it. i do clear all authed users when the base is spawning though. so auth would have to occur after it spawns, by another plugin. just to be clear - npcs can be authed without breaking anything. I auth all of my npcs, but no players. - no auth

looking like all turrets are not working, not just the bases., i'll look into trupve as they just did an update for wolves which may have effected it

 

ChaoticStryfe

Posted

 i'll look into trupve as they just did an update for wolves which may have effected it - doubt that's it, will go looking at other plugins

ChaoticStryfe

Posted

so it is truepve.  when it is loaded turrets do not fire, when unloaded they work fine.  any chance you can look at my config? i tried messing with it but without success.  thank you for your time

ChaoticStryfe

Posted

so i removed truepve, rebooted server to make sure they were working, then added truepve back and rebooted and they are working

ChaoticStryfe

Posted

i'll let you know tomorrow after a daily restart if they are still working...

nivex

Posted

hi. i imagine it's a plugin that's overriding TruePVE. this is what all of my plugins do so modifying your TruePVE config isn't necessary. the last update was solely for wolves too btw

ChaoticStryfe

Posted

well for whatever reason after reinstalling truepve, raidable bases is now working as it should, thanks again.

nivex

Posted

Changed Status from Pending to Closed

ChaoticStryfe

Posted (edited)

so the bug is back, i'm not sure what it could be.  i have no plugins that effect any changes to turrets.  could it be my truepve config is not correct?  thanks

TruePVE.json

Edited by ChaoticStryfe
nivex

Posted (edited)

hi, it can still be another plugin regardless. any plugin can override TruePVE while its loaded, which is what RB does.

but you don't have tracing enabled. there's no need or benefit to have it disabled as it is only ever used when you type /tpve.trace

Quote

    "Trace To Player Console": false,
    "Trace To Server Console": true,
    "Log Trace To File": true,
    "Maximum Distance From Player To Trace": 50.0,

use that, reload TruePVE, go out of the event, type /tpve.trace, walk back in to the turret, type again to turn the trace off. look in the server console.

if you see any relevant trace messages from turrets then there could be an issue such as Protection Radius not being large enough for that specific base.

otherwise, you should not see any relevant messages as RB should override it. if RB did not allow it, then another plugin has prevented it.

I suggest turning trace on AFTER you enter the event

Edited by nivex
ChaoticStryfe

Posted

ok, no message as you predicted.  i'll just start unloading plugins until they start firing again.  will keep you posted, thanks

ChaoticStryfe

Posted (edited)

found the culprit - dynamic pvp but not seeign where it would be stopping turrets, i'm also not seeing a need for it now as most events create their own domes now, do they not?

DynamicPVP.json

Edited by ChaoticStryfe
ChaoticStryfe

Posted

found the culprit - dynamic pvp but not seein where it would be stopping turrets

 

i have removed it and all is working as should, thanks again and take care

nivex

Posted

no problem. glad you sorted.

ya, RB handles it all independently of everything except CopyPaste

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