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MeshCollider

Closed 1.0.0 1.0.2

PINKY20053
PINKY20053

Posted

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab", Mesh asset path "" Mesh name "sign.wood.1x05.collision"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab/sign.wood.2x1_LOD0", Mesh asset path "" Mesh name "sign.wood.1x05.collision"

The Friendly Chap

Posted

Aware of the message, not yet sure how to get rid of it. It doesn't however affect the spawning of the board. Will likely poke at this problem either this evening, or later tomorrow.
 

  • Like 1
The Friendly Chap

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to Next Version

  • Like 1
The Friendly Chap

Posted

Found a solution, just need to implement it as soon as I am home from my day job. 

  • Like 1
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