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NRE error as follows

Pending 1.1.1

JessieJane
JessieJane

Posted

(22:56:11) | Failed to run a 0.30 timer in 'NPCKits v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.NPCKits.ProcessNpc (BasePlayer player, System.String NPCType) [0x00108] in <8063de4ca9e242f88fddd884c05cc1d9>:0

at Oxide.Plugins.NPCKits.AddToBotList (BasePlayer player) [0x000f4] in <8063de4ca9e242f88fddd884c05cc1d9>:0

at Oxide.Plugins.NPCKits+<OnEntitySpawned>c__AnonStorey0.<>m__0 () [0x00042] in <8063de4ca9e242f88fddd884c05cc1d9>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0

  • Administrator
Steenamaroo

Posted

Hi,

Is your config definitely good? With the previous naming mix up I'd delete the config file entirely and reinstall a fresh copy of NPCKits. just to make sure.
If the error persists, please let me know and I'll look into it.

Thanks.

JessieJane

Posted

Interestingly, this error popped up when I reloaded RaidableBases.   It hasn't reoccurred so I am just watching it for now to see if it happens again on server restart.

JessieJane

Posted

No recurrence so far.   Haven't restarted server yet as there are too many players active still.   I have a request for NPCKits.  Could you at some point in the future add assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab to the list in the config so I can kit them out also?  All the scientists AROUND the excavator are wearing their kits but the scientists ON the excavator are not.

  • Administrator
Steenamaroo

Posted

Hi,

Thanks for the info about the excavator npcs. I'll get that sorted some time soon.

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