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customloot on botspawn

Pending 1.1.3

Hi,
Yes; If you enable the config option `corpseTypePerBotSpawnProfile` and reload CustomLoot, you'll then see an entry for every enabled BotSpawn profile in your CustomLoot config file.

Edited by Steenamaroo
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ohh nice.
is it possible to make customloot not rewrite as an example


      "coal": {
        "probability": 1,
        "minStack": 1,
        "maxStack": 3,
        "skins": [
            "10101",
            "10102",
            "10103",
            "10104",
            "10105",
            "10106",
            "10107"
        ]
      },

 

to this


      "coal": {
        "probability": 1,
        "minStack": 1,
        "maxStack": 3
      },

at each reload/restart of server?

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The 'skins' option should only be available for items which are skinnable.
If it's not there, adding it wont help, but if you think there are items without the option which should have it, please let me know and I'll take a look.

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both map piece and coal =( have a skin effect from another plugin. so when im reskinning coal or paper map it will turn into a item with enchant on. thats why i would love to see skin on both coal and map.

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ive encountered 1 issue with the botspawn and customloot. when 2 different botspawn profiles is on same location and have there own customloot table they seem to pass over loot from the wrong loot profile to the other. is this a known issue?

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