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Baiting AI to raid other player tugboats & more

Pending 1.0.8

Wompa
Wompa

Posted (edited)

Hello, I love the plugin, its been working great since the latest performance updates and I really appreciate it! I've been setting up the configuration for a couple of days and testing and I ran into a couple of things:

I'm running a pve server, and I noticed players can bait boats to raid other players tugboats (I don't think they'll raid bases though from my testing). Would it be possible to have an option in the config to only allow boats to raid players within authed territory? 

Players can force dismount AI in the boats if they keep ramming them with a tugboat, which leaves the AI floating in place.

If the player destroys a boat, all the corpses are left behind, unlike when killing AI individually. Personally I like having the corpses and would be nice if any method of killing left corpses, but I thought I'd mention this because it didn't seem intentional.

More of a request: AI can't use 40mm smoke grenades with the grenade launcher, or incendiary rockets for the rocket launcher. Could be fun to allow those for a bit more variety.

Question: Will other boats such as the motorboat/rowboat, tugboat, and kayak be available for the AI to use in the future? Or will it just stay to the RHIB?

Thank you for your time if you read this!

Edited by Wompa
  • Like 1
Wompa

Posted

One thing I forgot to mention:

How does "List of positions for spawn on the map": []  work? Does it use coordinates? I'm looking for a way to make sure some boats spawn near oilrigs, not sure if that's possible

Jbird

Posted

On 9/30/2024 at 5:52 AM, Wompa said:

Hello, I love the plugin, its been working great since the latest performance updates and I really appreciate it! I've been setting up the configuration for a couple of days and testing and I ran into a couple of things:

I'm running a pve server, and I noticed players can bait boats to raid other players tugboats (I don't think they'll raid bases though from my testing). Would it be possible to have an option in the config to only allow boats to raid players within authed territory?

Glad to hear it, we've wanted to get the plugin working more efficiently after the big water update, glad to hear it's been running well for you!

Boats can raid players bases, but they would obviously need to be close to the shore. They would need to have aggro in some way as well, I don't believe players can hide behind a base to try to have it attacked at least not that has been reported any time that I can remember. I am curious how much information and detail you can share regarding getting them to raid another players tugboat, unless it is by standing on it and having many of their attacks miss? Any details and especially video and such can be helpful in responding to that feedback. Thank you!

Also worth considering in that scenario, don't tugboats technically get auth, or can't you add auth area to them by adding a TC? Might need a certain plugin but I feel like that was a thing one way or another. Regardless we can look into it.

 

On 9/30/2024 at 5:52 AM, Wompa said:

Players can force dismount AI in the boats if they keep ramming them with a tugboat, which leaves the AI floating in place.

If the player destroys a boat, all the corpses are left behind, unlike when killing AI individually. Personally I like having the corpses and would be nice if any method of killing left corpses, but I thought I'd mention this because it didn't seem intentional.

I think we already have a request for this, if we don't I'll add a note but if we already do I'll just add an extra reference to it.

 

On 9/30/2024 at 5:52 AM, Wompa said:

More of a request: AI can't use 40mm smoke grenades with the grenade launcher, or incendiary rockets for the rocket launcher. Could be fun to allow those for a bit more variety.

Question: Will other boats such as the motorboat/rowboat, tugboat, and kayak be available for the AI to use in the future? Or will it just stay to the RHIB?

Thank you for your time if you read this!

Will ask about all of the above, especially the potential for other boats. Motorboat might be most likely but I'll ask about all of it or add a note for it as well.

 

On 9/30/2024 at 7:24 AM, Wompa said:

One thing I forgot to mention:

How does "List of positions for spawn on the map": []  work? Does it use coordinates? I'm looking for a way to make sure some boats spawn near oilrigs, not sure if that's possible

Yes it uses coordinates. Since the Y coordinate is determined by the water it doesn't matter much what gets put there, but the x and z coordinates will dictate the location otherwise, so that you can do exactly what you are considering and place them near certain locations. Just remember it will need changed between maps.

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