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Enter Zone Trigger

Closed 2.0.5 2.0.6

Burymore
Burymore

Posted

Hey I'm trying to get the "Entered Zone" option to work but I'm having trouble with the zoneID field. I have monument finder & Zone Manager installed. I assume I'm missing something simple in the zoneID name.

Screenshot 2024-08-29 235518.png

Screenshot 2024-08-30 001656.png

beee

Posted

Hey there. If you haven't figured it out yet, zone id is a number separate from the name, you should be able to see all zones with and their ids by typing /zone_list.

Burymore

Posted

Still doesn't seem to be working even with the zone ID as the number. Does it need to be set to a permission group (default) or can that stay blank?

Screenshot 2024-08-30 100933.png

Screenshot 2024-08-30 101014.png

beee

Posted

Need to define a group yes, you can add default group as that includes all players.

  • Love 1
Burymore

Posted

That's what it was, I needed to set a group (default). It worked with my Monument IDs as names too :

    {
      "Name": "Missile Silo",
      "Radius": 100.0,
      "Radiation": 0.0,
      "Comfort": 0.0,
      "Temperature": 0.0,
      "SafeZone": false,
      "Location": "-49.56011 43.35525 811.358",
      "Size": "0 0 0",
      "Rotation": "0 0 0",
      "Id": "nuclear_missile_Silo",
      "ParentID": null,
      "EnterMessage": "",
      "LeaveMessage": "",
      "Permission": null,
      "EjectSpawns": null,
      "Enabled": true,
      "Flags": "AutoLights"
    },

 

Thank you!

  • Like 1
Burymore

Posted

I noticed with Zone Manager domes the bubbles are almost always too big (overlapping roads) or too small (since they are always a sphere) causing a lot of spam when players are entering. Is there a way to use Monuments Watcher 0.1.5 for the bounderies?

Screenshot 2024-08-30 121355.png

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beee

Posted (edited)

I can integrate with that sure yeah, but i think your main issue is having it sending to global would always cause spam, especially if a player keeps going back and forth in and out of the edge. Maybe if I add a cooldown for this type of triggers so it won't be too constant, will see what i can do and update you when i have something.

Edited by beee
  • Like 1
Burymore

Posted

Yeah a cooldown timer would great as well. But integrating with Monument Watcher would be huge so that the new square zones won't overlap roads players may be farming down.

  • Like 1
Burymore

Posted

Would it be possible for the cooldown timer to be per player instead of everyone entering the zone? Its a pve server so it would be good to see if more than 1 person is entering the zone. but don't want 1 person spamming it. 2 players entering the zone in the cooldown timer should show both and then each get the cooldown timer. Thank you again!

  • Like 1
beee

Posted

Changed Status from Pending to Closed

Changed Fixed In to 2.0.6

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