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Missing some stuff?

Not a Bug 1.1.6 1.1.7

Luuxen
Luuxen

Posted

Missing the underwaterdomes/aquadomes + a bridge in the buttom of the map, and a underwater lab sticking above water so it dont work. is what i got reports on so far
L16 - N24 - N22

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Immp77

Posted

Looks like your missing possibly rustedit extension or you opened the map in editor and saved it without the prefabs. Everything is there for the current release of the map so unless rust broke it somehow with a update. Check the first 2 things as they are the most likely to cause that kind of break

Luuxen

Posted

i had to re-save the map to get it to work with todays patch yes, that means the prefabs has gone bye bye?

Luuxen

Posted

i added my own town to it and saved it with a new name

Immp77

Posted

Ya thats why its broken. I havent been home today so i'll have a fresh release later tonight. Till then theres not much i can do. But i'll have it out asap.

Luuxen

Posted

Roger that, and just letting you know 🙂 gonna fix it somehow because we allready startet playing

Immp77

Posted

Ya not much i can to for a altered map. Best you can do is download the working version and grab the prefabs for editing. I cant fix changes you made and all that stuff is prefectly fine in the current release. I will have the patch updated but any saves you do on your own you will have to fix/update, i have zero control over those kind of breaks.

Luuxen

Posted

im aware of that, not trying to get you to fix anything else 🙂 just wondered how some of the prefabs was missing, still dont get why they are missing from my version, because i  placed one extra prefab and re-saved it 🤓

Luuxen

Posted

when i open the current released map :
image.thumb.png.0948a8a358e25f24d466df6997977346.png

Luuxen

Posted

seems they have ben missing from the start, and had nothing to do with the re-save ?

Immp77

Posted

Its lists prefabs sold separately, although i have to check why the bridge broke. Thats included on the map, theres also no above water labs on the current version.

Immp77

Posted

Basically when you opened it in the editor, you didnt have the prefab files that it says are sold separately, so when you altered and saved it, it saves it without those prefabs. Current map has all prefabs on it and working when loaded on a server. 

Luuxen

Posted

So that means we can not edit the map in Rust edit without these prefabs need to be bought again from you?

Immp77

Posted

If you want to edit the map then yes the prefabs are needed, but i use the same version on all my maps. It was a decision i made awhile ago cause altering every map and prefab file was a giant pain. And breaking the prefabs on each map is a nightmare to edit. So it was the lesser easier of the 2 evils

Immp77

Posted

Although from that list the bridge should be broken down, i have to fix that. Its not supposed to be a sold prefab. I'll have that updated in about 4 or 5 hours when i get home and can fix it

Luuxen

Posted

"Prefabs Included on the map Are The Aquadome with custom Bradley path inside, as well as a basic Buildable underwater dome."
guess they are not included as on ther maps then.. You should let people know on the front page that you can not edit the map with out buying every single prefab. Other mappers have them unlocked so we can edit the maps for our prefrences. 
 

Immp77

Posted

"Welcome to Ravagedlands, this map has everything, its roughly 4700 in size.

Prefabs Included on the map Are The Aquadome with custom Bradley path inside, as well as a basic Buildable underwater dome.

There's a custom cargo path that circles the entire map inside and out. I've also included some generic buildable spaces for those that like to build there.

***Prefabs Sold Seperately***"

very first page clearly stated, it says they are on the map but sold seperately, 

Immp77

Posted

also under the license it doesnt give permission to edit, but thats also a old permission. so not sure what more you would like. i prefer to not give away prefabs i sell individually and if you wish to edit the map which the prefabs arent custom too then you need the other prefabs in order to do so. its all there clear as can be. sorry for the confussion, but its definetly all stated.

Immp77

Posted

i just walked in my door and will be updating the bridge which shouldnt be a prefab as well as whatever patch stuff just came out

Immp77

Posted

Changed Status from Pending to Not a Bug

Changed Fixed In to Next Version

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