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deaths on dismount

Pending 1.0.2

Burymore

Love the plugin but players are dying due to this dismount issue causing them to go under terrain and losing all their gear. I turned off the plugin and It hasn't happened in a few hours so I believe it is the cause but I could be wrong. 

Failed to find dismount position for player :Burymore / *steamid* on obj : assets/content/vehicles/bikes/motorbike.prefab

Killing player due to invalid dismount point :Burymore / *steamid*on obj : assets/prefabs/vehicle/seats/motorbikedriverseat.prefab Burymore[*steamid*] was killed by Suicide at (-1387.45, 10.12, -319.88)

 

Failed to find dismount position for player :Fleurdelisman / *steamid* on obj : assets/prefabs/vehicle/seats/testseat.prefab
Killing player due to invalid dismount point :Fleurdelisman / *steamid* on obj : assets/prefabs/vehicle/seats/testseat.prefab

 

Anyone else experiencing this?

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20 hours ago, Burymore said:

Love the plugin but players are dying due to this dismount issue causing them to go under terrain and losing all their gear. I turned off the plugin and It hasn't happened in a few hours so I believe it is the cause but I could be wrong.

Failed to find dismount position for player :Burymore / *steamid* on obj : assets/content/vehicles/bikes/motorbike.prefab

Killing player due to invalid dismount point :Burymore / *steamid*on obj : assets/prefabs/vehicle/seats/motorbikedriverseat.prefab Burymore[*steamid*] was killed by Suicide at (-1387.45, 10.12, -319.88)

 

Failed to find dismount position for player :Fleurdelisman / *steamid* on obj : assets/prefabs/vehicle/seats/testseat.prefab
Killing player due to invalid dismount point :Fleurdelisman / *steamid* on obj : assets/prefabs/vehicle/seats/testseat.prefab

 

Anyone else experiencing this?

I do not think that my plugin can cause this problem, it does not install any places in the bike or transport, but only works with its speed, so the problem with exiting the transport rather does not apply to this plugin, also according to your logs I observe "testseat" - a chair that can be created by others plug-ins , for example , additional places or something like that

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18 hours ago, Mercury said:

I do not think that my plugin can cause this problem, it does not install any places in the bike or transport, but only works with its speed, so the problem with exiting the transport rather does not apply to this plugin, also according to your logs I observe "testseat" - a chair that can be created by others plug-ins , for example , additional places or something like that

Okay well I disabled the plugin and it hasn't happened again in the past few days since.  I had it at a very high speed so could it be if they flipped or hit something and at that speed it would dismount them to kill them? But for some reason placing them below the map?

 

Either way, I keep RustAdmin on so it will highlight the error if it comes back, but haven't seen it. Maybe in a week I will re-enable the plugin for further testing to see if it returns.

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1 hour ago, Burymore said:

Okay well I disabled the plugin and it hasn't happened again in the past few days since. I had it at a very high speed so could it be if they flipped or hit something and at that speed it would dismount them to kill them? But for some reason placing them below the map?

 

Either way, I keep RustAdmin on so it will highlight the error if it comes back, but haven't seen it. Maybe in a week I will re-enable the plugin for further testing to see if it returns.

In theory, if the speed is very, very high, then when colliding with the texture it can cause such a glitch, but the speed must be very strong for such a bug to appear (it is not usable for users in principle, because they literally fly the map across in 1 second at such a speed)

Watch and let me know about the news

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