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Exception while calling NextTick callback

Closed 1.2.3 1.2.7

m3dus4
m3dus4

Posted

Since last Update i get some Errors:

Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.SimpleStatus+<>c__DisplayClass14_0.<OnPlayerSleepEnded>b__0 () [0x00000] in <51f6ff28f2314b5bb61ded9d9be2bac4>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.OxideMod.OnFrame_Patch0(Oxide.Core.OxideMod,single)

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Robis

Posted

@Mr01sam Same here, i believe simple status stalling my server... Today players reported they cant connect to server, but they can connect to other servers... So i removed simple status, remaked raid protection to use notify, and raid limits using its own ui now rebooted server... Im getting to a point that i believe more and more in normal ui that makes self plugin. I know, you trying best, but rust/steam client dont like simple status plugin at all. Here an image of my raid limits ui, and it will looks cool to.

Exception while calling NextTick callback (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at Oxide.Plugins.SimpleStatus+<>c__DisplayClass14_0.<OnPlayerSleepEnded>b__0 () [0x00000] in <323bd042a0df41f29fff34aea2b30a5d>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 

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Mr01sam

Posted

Changed Status from Pending to Closed

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