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Conflict with Xperience pluigin.

Closed 1.5.20 1.5.21

Kapco411

Posted

Plugin works fine but I noticed it is effecting the ammo capacity given by the Xperience plugin. As players gain Experience they can upgrade their weapons and ammo capacity which works well. Once I loaded CW is changed the ammo capacity back to defaults. Is there a way I can prevent this from happening? I only really needed this to create one or two custom weapons for VIP2

 

0xF

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.5.21

Kapco411

Posted

Thank you. That fixed the issue with the Xperience plugin but now I get this in console.

at Oxide.Plugins.CustomizableWeapons+<>c__DisplayClass48_0.<UpdateItemName>b__0 () [0x000e5] in <83f5d384164d462cb2f103e304bae1fa>:0
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.CustomizableWeapons.SetName (Item item, Oxide.Plugins.CustomizableWeapons+WeaponData weaponData, System.String itemName) [0x000af] in <83f5d384164d462cb2f103e304bae1fa>:0

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