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error Agust update

Pending 1.6.3

Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in :0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in :0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

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(00:43:56) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <503d9be639c440f5af23358e01ba54f7>:0

at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <503d9be639c440f5af23358e01ba54f7>:0

at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <503d9be639c440f5af23358e01ba54f7>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0                                           - cant tell if this is fully the same as the one dreadnought posted so ill post it anyway

 

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