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NPC SPAWNING

Closed 2.3.2

Youknowmarcus

Posted

random npcs are spawning under the map and killing players, i was able to kill them and fix it but it happened twice now 

RUST Screenshot 2024.07.07 - 17.36.36.35.png

RUST Screenshot 2024.07.07 - 17.33.29.56.png

KpucTaJl

Posted

Hi, judging by the screenshots, some kind of error is happening. If you have created a ticket for the HarborEvent plugin, then you are sure that these NPCs are located there, then send me the text of this error so that I can study the problem or tell me how to get a similar result. You can also create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) for easier interaction and dialogue

Jbird

Posted

On 7/7/2024 at 5:42 PM, Youknowmarcus said:

random npcs are spawning under the map and killing players, i was able to kill them and fix it but it happened twice now

If they are from this event, it could be that you have too many NPC assigned and not enough spawn points for them.

They could also be BetterNpc custom files.

Those are the two most common issues that lead to NPCs under the map like this.

Youknowmarcus

Posted

Awesome and yes I may have add extra npcs for the event what is the default limit ?m , i do not use better npc 

here is my json

 {
  "Minimum time between events [sec.]": 6500.0,
  "Maximum time between events [sec.]": 8000.0,
  "Is active the timer on to start the event? [true/false]": true,
  "Duration of the event [sec.]": 3600,
  "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  "Notification time until the end of the event [sec.]": 300,
  "Crates settings in Cargo Container": [
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 3,
        "Maximum numbers of prefabs": 5,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 125,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 2,
        "Maximum numbers of prefabs": 4,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 125,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 5,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 5,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Crates settings on Cargo Ship": [
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 4,
        "Maximum numbers of prefabs": 5,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 125,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 2,
        "Maximum numbers of prefabs": 4,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 50,
            "Maximum": 50,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 2,
        "Maximum numbers of prefabs": 4,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 50,
            "Maximum": 50,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Locked crates settings in Cargo Container": {
    "Time to unlock the Crates [sec.]": 330.0,
    "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
    "Calling a patrol helicopter when the unlock begins?": true,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 2,
      "Maximum numbers of prefabs": 4,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 100,
          "Maximum": 100,
          "Chance [0.0-100.0]": 100.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Locked crates settings on Cargo Ship": {
    "Time to unlock the Crates [sec.]": 330.0,
    "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
    "Calling a patrol helicopter when the unlock begins?": false,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 2,
      "Maximum numbers of prefabs": 4,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 100,
          "Maximum": 100,
          "Chance [0.0-100.0]": 100.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "NPCs settings in Small Harbor": [
    {
      "Minimum": 8,
      "Maximum": 8,
      "List of locations": [
        "(-19.329, 28.419, 87.115)",
        "(-43.801, 28.372, 3.077)",
        "(63.992, 28.372, -12.193)",
        "(100.617, 28.419, 115.251)"
      ],
      "NPCs setting": {
        "Name": "Soldier",
        "Health": 250.0,
        "Roam Range": 0.0,
        "Chase Range": 0.0,
        "Attack Range Multiplier": 5.0,
        "Sense Range": 100.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 2.0,
        "Aim Cone Scale": 0.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 0.0,
        "Disable radio effects? [true/false]": false,
        "Is this a stationary NPC? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 2563940111
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 2563935722
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2575506021
          },
          {
            "ShortName": "roadsign.jacket",
            "SkinID (0 - default)": 2570233552
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 2582714399
          },
          {
            "ShortName": "coffeecan.helmet",
            "SkinID (0 - default)": 2570227850
          },
          {
            "ShortName": "roadsign.kilt",
            "SkinID (0 - default)": 2570237224
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.ak",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.small.scope"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          },
          {
            "ShortName": "grenade.f1",
            "Amount": 2,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 8,
            "Maximum": 33,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 3,
      "Maximum": 4,
      "List of locations": [
        "(53.501, 28.372, 36.665)"
      ],
      "NPCs setting": {
        "Name": "Sniper",
        "Health": 250.0,
        "Roam Range": 0.0,
        "Chase Range": 0.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 150.0,
        "Target Memory Duration [sec.]": 30.0,
        "Scale damage": 0.5,
        "Aim Cone Scale": 1.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 0.0,
        "Disable radio effects? [true/false]": false,
        "Is this a stationary NPC? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hat.boonie",
            "SkinID (0 - default)": 1275532550
          },
          {
            "ShortName": "mask.bandana",
            "SkinID (0 - default)": 1623665052
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 1113475533
          },
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1275521888
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1277403128
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 0
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.l96",
            "Amount": 1,
            "SkinID (0 - default)": 897867582,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.8x.scope"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 8,
      "Maximum": 8,
      "List of locations": [
        "(29.882, 4.325, 32.478)",
        "(49.629, 4.325, 27.236)",
        "(-30.202, 4.25, 102.732)",
        "(85.564, 4.138, 110.003)",
        "(-52.878, 4.25, 19.443)",
        "(72.046, 4.25, 20.064)",
        "(20.473, 4.25, 107.782)",
        "(-3.444, 1.25, 87.991)"
      ],
      "NPCs setting": {
        "Name": "Porter",
        "Health": 250.0,
        "Roam Range": 10.0,
        "Chase Range": 30.0,
        "Attack Range Multiplier": 2.5,
        "Sense Range": 70.0,
        "Target Memory Duration [sec.]": 120.0,
        "Scale damage": 1.7,
        "Aim Cone Scale": 0.6,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 7.5,
        "Disable radio effects? [true/false]": true,
        "Is this a stationary NPC? [true/false]": false,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1819497052
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "hat.beenie",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "movembermoustache",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1819498178
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.ak",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          },
          {
            "ShortName": "grenade.f1",
            "Amount": 2,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "NPCs settings in Large Harbor": [
    {
      "Minimum": 9,
      "Maximum": 10,
      "List of locations": [
        "(118.098, 28.122, -99.779)",
        "(122.412, 28.122, 42.108)",
        "(47.479, 28.122, 31.648)",
        "(33.447, 28.122, -104.953)"
      ],
      "NPCs setting": {
        "Name": "Soldier",
        "Health": 250.0,
        "Roam Range": 0.0,
        "Chase Range": 0.0,
        "Attack Range Multiplier": 5.0,
        "Sense Range": 100.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 1.5,
        "Aim Cone Scale": 0.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 0.0,
        "Disable radio effects? [true/false]": false,
        "Is this a stationary NPC? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 2563940111
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 2563935722
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2575506021
          },
          {
            "ShortName": "roadsign.jacket",
            "SkinID (0 - default)": 2570233552
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 2582714399
          },
          {
            "ShortName": "coffeecan.helmet",
            "SkinID (0 - default)": 2570227850
          },
          {
            "ShortName": "roadsign.kilt",
            "SkinID (0 - default)": 2570237224
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.ak",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.small.scope"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          },
          {
            "ShortName": "grenade.f1",
            "Amount": 2,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 3,
      "Maximum": 4,
      "List of locations": [
        "(46.434, 28.122, -30.754)"
      ],
      "NPCs setting": {
        "Name": "Sniper",
        "Health": 250.0,
        "Roam Range": 0.0,
        "Chase Range": 0.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 150.0,
        "Target Memory Duration [sec.]": 30.0,
        "Scale damage": 0.5,
        "Aim Cone Scale": 1.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 0.0,
        "Disable radio effects? [true/false]": false,
        "Is this a stationary NPC? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hat.boonie",
            "SkinID (0 - default)": 1275532550
          },
          {
            "ShortName": "mask.bandana",
            "SkinID (0 - default)": 1623665052
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 1113475533
          },
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1275521888
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1277403128
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 0
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.l96",
            "Amount": 1,
            "SkinID (0 - default)": 897867582,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.8x.scope"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 8,
      "Maximum": 10,
      "List of locations": [
        "(105.21, 3.889, 25.266)",
        "(101.475, 3.933, -71.055)",
        "(91.687, 4, -40.688)",
        "(107.994, 3.872, -2.054)",
        "(105.175, 3.888, -23.856)",
        "(13.714, 4, -5.558)",
        "(37.923, 4, 68.334)",
        "(32.177, 4, -73.32)"
      ],
      "NPCs setting": {
        "Name": "Porter",
        "Health": 250.0,
        "Roam Range": 10.0,
        "Chase Range": 30.0,
        "Attack Range Multiplier": 2.5,
        "Sense Range": 70.0,
        "Target Memory Duration [sec.]": 120.0,
        "Scale damage": 1.7,
        "Aim Cone Scale": 0.6,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 7.5,
        "Disable radio effects? [true/false]": true,
        "Is this a stationary NPC? [true/false]": false,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1819497052
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "hat.beenie",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "movembermoustache",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1819498178
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.ak",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          },
          {
            "ShortName": "grenade.f1",
            "Amount": 2,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Mobile NPCs settings on Cargo Ship": {
    "Name": "Scientist",
    "Health": 300.0,
    "Roam Range": 30.0,
    "Chase Range": 60.0,
    "Attack Range Multiplier": 1.0,
    "Sense Range": 50.0,
    "Target Memory Duration [sec.]": 30.0,
    "Scale damage": 1.15,
    "Aim Cone Scale": 1.3,
    "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
    "Wear items": [
      {
        "ShortName": "hat.cap",
        "SkinID (0 - default)": 2891590451
      },
      {
        "ShortName": "hoodie",
        "SkinID (0 - default)": 2882740093
      },
      {
        "ShortName": "pants",
        "SkinID (0 - default)": 2882737241
      },
      {
        "ShortName": "shoes.boots",
        "SkinID (0 - default)": 826587881
      },
      {
        "ShortName": "sunglasses",
        "SkinID (0 - default)": 0
      }
    ],
    "Belt items": [
      {
        "ShortName": "rifle.ak",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "syringe.medical",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      },
      {
        "ShortName": "grenade.f1",
        "Amount": 2,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      }
    ],
    "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 15,
          "Maximum": 60,
          "Chance [0.0-100.0]": 36.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Stationary NPCs settings inside Cargo Ship": {
    "Name": "Scientist",
    "Health": 300.0,
    "Roam Range": 10.0,
    "Chase Range": 100.0,
    "Attack Range Multiplier": 1.0,
    "Sense Range": 50.0,
    "Target Memory Duration [sec.]": 30.0,
    "Scale damage": 1.15,
    "Aim Cone Scale": 1.3,
    "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
    "Wear items": [
      {
        "ShortName": "hat.cap",
        "SkinID (0 - default)": 0
      },
      {
        "ShortName": "hoodie",
        "SkinID (0 - default)": 2408787588
      },
      {
        "ShortName": "pants",
        "SkinID (0 - default)": 2408786118
      },
      {
        "ShortName": "shoes.boots",
        "SkinID (0 - default)": 826587881
      },
      {
        "ShortName": "sunglasses",
        "SkinID (0 - default)": 0
      }
    ],
    "Belt items": [
      {
        "ShortName": "rifle.ak",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "syringe.medical",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      }
    ],
    "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 15,
          "Maximum": 60,
          "Chance [0.0-100.0]": 36.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Stationary NPCs settings outside Cargo Ship": {
    "Name": "Scientist",
    "Health": 250.0,
    "Roam Range": 10.0,
    "Chase Range": 100.0,
    "Attack Range Multiplier": 1.0,
    "Sense Range": 50.0,
    "Target Memory Duration [sec.]": 30.0,
    "Scale damage": 1.15,
    "Aim Cone Scale": 1.3,
    "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
    "Wear items": [
      {
        "ShortName": "hazmatsuit_scientist",
        "SkinID (0 - default)": 0
      }
    ],
    "Belt items": [
      {
        "ShortName": "rifle.ak",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "syringe.medical",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      },
      {
        "ShortName": "grenade.f1",
        "Amount": 2,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      }
    ],
    "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 15,
          "Maximum": 60,
          "Chance [0.0-100.0]": 36.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Marker configuration on the map": {
    "Use map marker? [true/false]": true,
    "Type (0 - simple, 1 - advanced)": 1,
    "Background radius (if the marker type is 0)": 0.37967,
    "Background transparency": 0.35,
    "Color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Text": "HarborEvent"
  },
  "Main marker settings for key event points shown on players screen": {
    "Enabled? [true/false]": true,
    "Text": "◈",
    "Size": 45,
    "Color": "#CCFF00"
  },
  "Additional marker settings for key event points shown on players screen": {
    "Enabled? [true/false]": true,
    "Text": "◆",
    "Size": 25,
    "Color": "#FFC700"
  },
  "GUI setting": {
    "Do you use the countdown GUI? [true/false]": true,
    "OffsetMin Y": "-56"
  },
  "Chat setting": {
    "Do you use the chat? [true/false]": true,
    "Prefix of chat messages": "[HarborEvent]"
  },
  "Facepunch Game Tips setting": {
    "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
    "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
  },
  "GUI Announcements setting": {
    "Do you use the GUI Announcements? [true/false]": false,
    "Banner color": "Orange",
    "Text color": "White",
    "Adjust Vertical Position": 0.03
  },
  "Notify setting": {
    "Do you use the Notify? [true/false]": false,
    "Type": 0
  },
  "The distance from the event to the player for global alerts (0 - no limit)": 0.0,
  "Discord setting (only for users DiscordMessages plugin)": {
    "Do you use the Discord? [true/false]": false,
    "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
    "Embed Color (DECIMAL)": 13516583,
    "Keys of required messages": [
      "PreStart",
      "Start",
      "PreFinish",
      "Finish",
      "KillBradley",
      "OpenDoor"
    ]
  },
  "Radius of the event zone": 200.0,
  "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  "PVE Mode Setting (only for users PveMode plugin)": {
    "Use the PVE mode of the plugin? [true/false]": false,
    "The amount of damage that the player has to do to become the Event Owner": 500.0,
    "Damage Multipliers for calculate to become the Event Owner": {
      "Npc": 1.0,
      "Bradley": 2.0,
      "Helicopter": 2.0
    },
    "Can the non-owner of the event loot the crates? [true/false]": true,
    "Can the non-owner of the event hack locked crates? [true/false]": true,
    "Can the non-owner of the event loot NPC corpses? [true/false]": true,
    "Can the non-owner of the event deal damage to the NPC? [true/false]": true,
    "Can the non-owner of the event do damage to Bradley? [true/false]": true,
    "Can the non-owner of the event do damage to Patrol Helicopter? [true/false]": true,
    "Can an Npc attack a non-owner of the event? [true/false]": true,
    "Can Bradley attack a non-owner of the event? [true/false]": true,
    "Can Patrol Helicopter attack a non-owner of the event? [true/false]": true,
    "Allow the non-owner of the event to enter the event zone? [true/false]": true,
    "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
    "The time that the Event Owner may not be inside the event zone [sec.]": 0,
    "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
    "Darkening the dome (0 - disables the dome)": 0
  },
  "Interrupt the teleport in harbor? (only for users NTeleportation plugin) [true/false]": true,
  "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  "Economy setting (total values will be added up and rewarded at the end of the event)": {
    "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
      "Server Rewards"
    ],
    "The minimum value that a player must collect to get points for the economy": 2.0,
    "Looting of crates": {
      "crate_elite": 0.4,
      "crate_normal": 0.2,
      "crate_normal_2": 0.1,
      "dm c4": 0.4,
      "dm ammo": 0.3
    },
    "Destruction of Bradley": 0.8,
    "Killing an NPC": 0.3,
    "Hacking a locked crate": 0.5,
    "Pressing the button": 0.4,
    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  },
  "List of commands banned in the event zone": [
    "/remove",
    "remove.toggle"
  ],
  "Bradley setting": {
    "Can Bradley appear? [true/false]": true,
    "Health": 1500.0,
    "The viewing distance": 100.0,
    "Radius of search": 100.0,
    "Scale damage": 1.0,
    "The multiplier of Machine-gun aim cone": 1.1,
    "The multiplier of Machine-gun fire rate": 1.0,
    "Amount of Machine-gun burst shots": 10,
    "Time that Bradley holds in memory the position of its last target [sec.]": 20.0,
    "The time between shots of the main gun [sec.]": 10.0,
    "The time between shots of the main gun in a fire rate [sec.]": 0.25,
    "Numbers of Crates": 4,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 3,
      "Maximum numbers of prefabs": 5,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 75,
          "Maximum": 75,
          "Chance [0.0-100.0]": 100.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Helicopter setting": {
    "Health": 15000.0,
    "Health Main Rotor": 750.0,
    "Health Tail Rotor": 375.0,
    "Numbers of Crates": 6,
    "Time between firing rockets": 0.2,
    "Time between turret shots": 0.125,
    "Time between turret bursts": 3.0,
    "Duration of the burst turret": 3.0,
    "Turret firing radius": 300.0,
    "Should a helicopter spawn in the corner of the map? [true/false]": true
  },
  "The CCTV camera": "Harbor",
  "Can an event appear in a Small Harbor? [true/false]": true,
  "Can an event appear in a Large Harbor? [true/false]": true,
  "Configuration version": {
    "Major": 2,
    "Minor": 3,
    "Patch": 1
  }
}

KpucTaJl

Posted

hi, I didn't quite understand you, do you mean that you are now using the default configuration and there is no problem anymore?

Jbird

Posted

On 7/9/2024 at 4:56 PM, Youknowmarcus said:

no worries i reset them back to default much thanks

If there was anything you were attempting to change and had any issues, you can create a ticket in the Mad Mapper Discord or let us know here what you were trying to do and we can give you some tips.

KpucTaJl

Posted

Changed Status from Pending to Closed

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