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Reefer Island Puzzle Room Issues +

Closed 1.1.1 1.1.3

Wile E.
Wile E.

Posted

I just got a messsage from my Admin saying the blue room at the shipwreck does not seem to work. Same for the Crash Site. On the shipwreck when the switch inside the ship is flipped it goes green immediately and the lock on the shipping container lights up blue. Swiping a card does nothing and there does not seem to be anywhere to place a fuse. The Crash Site is opposite. There is a location to place a fuse but no one can find a switch there to activate the red room lock.

This one may be intentional but are you aware there are no road signs anywhere on the map ?

I came across some above ground train tracks where a few sections are floating in the air. I will get proper location details for that as soon as I have a chance.

There is confusion over Hawk's Nest Tunnel as well. No (at least obvious) location to place a fuse

DocNorris

Posted

Changed Status from Pending to Work in Progress

DocNorris

Posted

Hi, all the monument doors are fixed now including the train tracks. The fuse holder is on the drill by the entrance of hawks nest tunnel. The middle switch turns on the red card room , left switch green card room, right switch turns on the lights. 

Road signs are intentional to keep the entity count down. You can add edit the map if you want them. 

Sorry for the issues, Facepunch changed the path to some of the door controllers by the looks of it, I have replaced them with manipulators

Map wipe is needed for the changes to take place

DocNorris

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to Next Version

Wile E.

Posted

2 hours ago, DocNorris said:

<snip>

Map wipe is needed for the changes to take place

So... I can't update the map as noted in RobJ's video about updating a map mid-wipe you sent me previously ? That would be a bit of a disaster for my server but if that is accurate then I guess it is what it is.

 

DocNorris

Posted

You can try it , but because it is a io edit I dont think it will work. Sometimes a map wipe is needed for major changes

Wile E.

Posted

well this is pretty disappointing to hear and makes this map a lot less useful. If you have some way for me to wipe the map but preserve everyone's builds so far I am all ears because I can't wipe out everyone's progress so far. Sigh

 

DocNorris

Posted (edited)

Sorry bud but these things happen unfortunately. Facepunch need to stop adding new items and changing the paths to entity's. You can try and update the map like robj video but I really dont think it will work. I have tried to edit io before mid wipe and it never worked for me  

Edited by DocNorris
Wile E.

Posted

I did try that and as you said, it does not work. Disappointing but such is life. I will figure some things to work around the puzzle rooms. Or at least remove the doors and drop a bunch of NPC's to fight first lol. Cheers

DocNorris

Posted

27 minutes ago, Wile E. said:

I did try that and as you said, it does not work. Disappointing but such is life. I will figure some things to work around the puzzle rooms. Or at least remove the doors and drop a bunch of NPC's to fight first lol. Cheers

Try this mod bud. This might work on the custom monuments https://umod.org/plugins/remove-puzzle-doors only issue is some of the orswitches might be floating in the door entrances blocking people to pass 

Wile E.

Posted

This is awesome of you to send that along. I will give that a try in a few mins. I probably sounded salty in one of my earlier messages and I sure did not mean to sound that way towards you. I am seriously short on sleep this past week and at my age that adds up really fast and makes Papa a cranky boy. Cheers and appreciation

Wile E.

Posted

6 hours ago, DocNorris said:

Try this mod bud. This might work on the custom monuments https://umod.org/plugins/remove-puzzle-doors only issue is some of the orswitches might be floating in the door entrances blocking people to pass 

That worked a treat on all the "regular" doors. It does not have an impact on the garage door where the Elite & Military crates are but this is pretty minor. I truly appreciate you passoing that link along. I never would have given something like that a thought. Cheers

Wile E.

Posted

Do you know if there is a relatively easy way to have the doors re-installed ? The plugin certainly can't do it. I suspect this also requires a erver wipe which is not an option. Sigh - lol

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