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Player Connected Triggers Don't Work in 2.0.1

Closed 2.0.1 2.0.3

MONSTRO
MONSTRO

Posted

Hey there - I'm using the /am.edit setup for the "Player Connected" trigger and have added one to the default oxide group, but it doesn't seem to work once a player connects (tested on myself.)

You can see in the screenshots the Trigger is there, and the preview works, however, if I disconnect and re-connect to the server it never greets me with the message.

Here's the code for the Trigger as well:

{
      "Replies": [
        "Welcome to <color=#F15A24>Rust Elevated</color> {playername}!\n\nHere are some commands you'll want to remember:\n<color=#F15A24>/info</color> \t\t Brings up the Welcome Panel\n<color=#F15A24>/kit</color> \t\t Brings up the Kits Menu\n<color=#F15A24>/stats</color> \t Brings up the Stats Leaderboard\n<color=#F15A24>/pc</color> \t\t Brings up the Player Challenges Leaderboard\n<color=#F15A24>/link</color> \t\t Link your Steam & Discord for FREE Skins"
      ],
      "Type (Check Sample Types above for Reference)": "PlayerConnected",
      "Interval between messages in minutes (if Type = Timed)": 0,
      "Target": "",
      "Permissions": [],
      "Groups": [
        "default"
      ],
      "Blacklisted Permissions": [],
      "Blacklisted Groups": [],
      "Enabled": true,
      "Broadcast to all?": false,
      "Don't trigger for admins": false,
      "Player Can Disable?": false
    }

 

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beee

Posted

Resolved in 2.0.3, thank you for reporting and testing.

beee

Posted

Changed Status from Pending to Closed

Changed Fixed In to 2.0.3

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