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NPC comes through closed door

Closed 2.1.5

Kleementin
Kleementin

Posted

 

See that bag on the ground?

This was an npc that came through that closed door.

I went in through the open one and shot him once, went out to wait if he would come after me.

But I was very surprised when he just glitched through the closed door.

20240619142113_1.jpg

Jbird

Posted

On 6/19/2024 at 1:37 PM, Kleementin said:

 

See that bag on the ground?

This was an npc that came through that closed door.

I went in through the open one and shot him once, went out to wait if he would come after me.

But I was very surprised when he just glitched through the closed door.

20240619142113_1.jpg

Can you by chance get any video of this happening? Or was this more of a one time thing?

Kleementin

Posted

16 hours ago, Jbird said:

Can you by chance get any video of this happening? Or was this more of a one time thing?

No. Happened twice to me with different doors. Please stop asking for a video for everything. 😄

I mean it's clear what I described. If you don't believe me without a video go for it. I'm tired of these video proofs.

Jbird

Posted

5 hours ago, Kleementin said:

No. Happened twice to me with different doors. Please stop asking for a video for everything. 😄

I mean it's clear what I described. If you don't believe me without a video go for it. I'm tired of these video proofs.

The developer is the one that requests video, and he and I know each other well enough that I know when he would ask for video to see what is happening and look for clues. There is no need to be defensive as I am not asking for proof, I am asking for video to show the developer so they can see if it helps diagnose the problem.

It is clear what you described, it's also clear that it's not been reported by anyone else.

So otherwise just confirm the version of NpcSpawn and the event for now, it's the best I can do until I can test later and see if I have the same thing happen.

Kleementin

Posted

So this guy came through the closed door in front, went through the one on the left while I was in front of the scene on my tugboat.

When entering the submarine he ran towards me back through the left door.

You see I could not even make a video here cause this happens so fast.

20240630165023_1.jpg

Jbird

Posted

On 6/30/2024 at 10:53 AM, Kleementin said:

So this guy came through the closed door in front, went through the one on the left while I was in front of the scene on my tugboat.

When entering the submarine he ran towards me back through the left door.

You see I could not even make a video here cause this happens so fast.

20240630165023_1.jpg

Will see if we can recreate.

Can you confirm the versions of the event and NpcSpawn?

Kleementin

Posted

On 7/1/2024 at 9:22 PM, Jbird said:

Will see if we can recreate.

Can you confirm the versions of the event and NpcSpawn?

05:56 [Info] Loaded plugin WaterEvent v2.1.5 by KpucTaJl

05:56 [Info] Loaded plugin NpcSpawn v2.7.1 by KpucTaJl

Jbird

Posted

11 hours ago, Kleementin said:

05:56 [Info] Loaded plugin WaterEvent v2.1.5 by KpucTaJl

05:56 [Info] Loaded plugin NpcSpawn v2.7.1 by KpucTaJl

WaterEvent is on 2.1.6 though there isn't anything about this in the update notes. Just making sure one or both weren't a few versions back.

Have you done anything you can think of to customize things? I honestly can't think of any config option that would have this result but just trying to throw ideas out.

Kleementin

Posted

7 minutes ago, Jbird said:

WaterEvent is on 2.1.6 though there isn't anything about this in the update notes. Just making sure one or both weren't a few versions back.

Have you done anything you can think of to customize things? I honestly can't think of any config option that would have this result but just trying to throw ideas out.

Well, I changed the hp of the doors. Maybe that's why.

Jbird

Posted

11 minutes ago, Kleementin said:

Well, I changed the hp of the doors. Maybe that's why.

Interesting, in case you can check it before I could, let me know if putting that back to default stops it. That would be odd but the odd stuff we discover modding this game I wouldn't be too surprised either.

KpucTaJl

Posted

Hello everyone, NPCs can move through doors, there are similar algorithms on monuments, for example on OilRig, but there the NPCs open the door and enter the doorway. Since opening doors is critical in this event, because players can take advantage of this and go inside, specifically using NPCs for this, it was decided that the NPCs would not open the doors. And that is also why the plugin implements a gradual spawn of NPCs from room to room so that NPCs who will be in a closed room cannot go outside

KpucTaJl

Posted

Changed Status from Pending to Closed

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