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Hackable crate being destroyed to soon

Closed 1.3.4

Russ

Hey Fruster,

This is a great plugin and very popular on our server.

I've had a few reports lately that the hackable crate despawns while someone is waiting for it. I assumed that they had left the area and forgotten about it but have just tried this myself and whilst I was gathering loot from the heavy scientists, I turned around and the hackable crate was gone. 

I looked in rcon and see that the event ended and a new one was incomming. My issue with this, is that I have the config set to not destroy the crate if its been activated. Its currently set to 60 minutes (3600 seconds - not sure if that was default). Crate timer is set to 5 minutes.

Any idea where I'm going wrong?

Cheers

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Hey! there is a setting in the config, this is a timer after which the crate will be destroyed after it has been looted by a player. This is necessary in order to complete the event. Crates can also be destroyed when the next event begins, NPCs and everything associated with the event will also be destroyed (in this case, just increase the time between events). Please check it out and let me know the results.

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6 hours ago, Paul Minnaar said:

@Fruster

I have the same issue. Will try your advice and reply here

 

Hey! I answered you in your new support request

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On 6/19/2024 at 4:53 PM, Russ said:

Hey Fruster,

This is a great plugin and very popular on our server.

I've had a few reports lately that the hackable crate despawns while someone is waiting for it. I assumed that they had left the area and forgotten about it but have just tried this myself and whilst I was gathering loot from the heavy scientists, I turned around and the hackable crate was gone. 

I looked in rcon and see that the event ended and a new one was incomming. My issue with this, is that I have the config set to not destroy the crate if its been activated. Its currently set to 60 minutes (3600 seconds - not sure if that was default). Crate timer is set to 5 minutes.

Any idea where I'm going wrong?

Cheers

Hey! did you solve the problem?

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Hey Fruster,

Sorry for the delay in replying. Yeah what you said makes sense, I was just under the impression that a new event wouldn't start if the hackable crate had been activated (not looted yet) - I'll tweak the timers like like you suggested.

Thanks for the quick response and follow-up.

Russ

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Ok, let me know the results please. So that I can close this support request if your problem is resolved

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On 7/13/2024 at 12:48 PM, Russ said:

Hey Fruster,

Sorry for the delay in replying. Yeah what you said makes sense, I was just under the impression that a new event wouldn't start if the hackable crate had been activated (not looted yet) - I'll tweak the timers like like you suggested.

Thanks for the quick response and follow-up.

Russ

did everything work out for you?

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