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Ammo Disappearing after Server Restart

Closed 1.3.6

rfizzle

Posted

I've noted the turrets lose all ammo after a server restart.  I have the following config:
 

{
  "Turret Settings": {
    "Require gun": false,
    "Require Ammunition": true,
    "Make Turret Work With No Power To Switch": false,
    "Required Amount Of Power To Switch": 10.0,
    "Turret Gun Scan Distance": 50.0,
    "Turret Start Health": 1500.0,
    "Allowed To Also Be A SamSite": true,
    "Sam Allowed To Target PatrolHelicopter": true,
    "Max Turret Placement In Range": 12,
    "Max Turret Scan Range": 40.0,
    "Turret AimCone": 4.0
  },
  "Version": {
    "Major": 1,
    "Minor": 3,
    "Patch": 6
  }
}

My assumption would be that it has to do with not requiring a gun for the turret, but that is only a hunch due to how Rust does not allow ammo on an empty turret and that this is a skin on the native turret object. Is this a known issue?

Razor

Posted (edited)

does this happen when the turret is full ammo? or any amount of ammo?

 

Edited by Razor
rfizzle

Posted

10 hours ago, Razor said:

does this happen when the turret is full ammo? or any amount of ammo?

 

Any amount of ammo.

rfizzle

Posted

Some more info: 

I am running Carbon with its native stack size multiplier (stack size adjusted to 10x)

Carbon 2.0.111.0/linux/2024.06.06.0 [production] [production_build] on Rust 674/2548.251.1 (06/11/2024 10:23:15)

The amount I tested was 500 of 556 ammo.

Razor

Posted

On 6/14/2024 at 11:07 PM, rfizzle said:

Some more info: 

I am running Carbon with its native stack size multiplier (stack size adjusted to 10x)

Carbon 2.0.111.0/linux/2024.06.06.0 [production] [production_build] on Rust 674/2548.251.1 (06/11/2024 10:23:15)

The amount I tested was 500 of 556 ammo.

i am still unable to reproduce this. what plugin you using for stack sizes?

rfizzle

Posted

22 hours ago, Razor said:

i am still unable to reproduce this. what plugin you using for stack sizes?

Carbon's bundled StackManager module with the following config:

 

{
  "Enabled": true,
  "Config": {
    "GlobalMultiplier": 1.0,
    "GlobalItemsMultiplier": 1.0,
    "ProhibitItemContainerStacking": false,
    "ProhibitItemConsumableContainerStacking": true,
    "ProhibitItemFishableStacking": false,
    "Categories": {
      "Ammunition": 20.0,
      "Attire": 1.0,
      "Component": 20.0,
      "Construction": 20.0,
      "Electrical": 20.0,
      "Food": 20.0,
      "Fun": 1.0,
      "Items": 20.0,
      "Medical": 20.0,
      "Misc": 20.0,
      "Resources": 20.0,
      "Tool": 1.0,
      "Traps": 1.0,
      "Weapon": 1.0
    },
    "Items": {
      "tarp": 200.0,
      "propanetank": 50.0,
      "grenade.f1": 50.0,
      "grenade.smoke": 30.0,
      "grenade.flashbang": 50.0,
      "grenade.beancan": 50.0,
      "ammo.rocket.basic": 200.0,
      "ammo.rocket.hv": 200.0,
      "explosive.timed": 100.0,
      "explosive.satchel": 100.0
    },
    "Blacklist": [
      "water",
      "water.salt",
      "hmlmg",
      "lmg.m249",
      "pistol.m92",
      "pistol.nailgun",
      "pistol.prototype17",
      "pistol.python",
      "pistol.revolver",
      "pistol.semiauto",
      "rocket.launcher",
      "rifle.ak",
      "rifle.ak.ice",
      "rifle.bolt",
      "rifle.m39",
      "rifle.l96",
      "rifle.lr300",
      "rifle.semiauto",
      "shotgun.double",
      "shotgun.pump",
      "shotgun.spas12",
      "shotgun.waterpipe",
      "smg.2",
      "smg.mp5",
      "smg.thompson",
      "snowballgun"
    ]
  },
  "Version": "1523036649"
}

 

Razor

Posted

when server or plugin reloads ammo in the gun is placed into one of the stacks the only thing i can think is your stack plugin is blocking it for some reasion.

Razor

Posted

Changed Status from Pending to Closed

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