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scientists

Pending 2.8.5

fuscazo


ah ok i see. so i guess we have to choose. yeah i remember NPCs do weird stuff, like if you spawn them in a building they go through walls and end up outside ))

by the way, is there a way to make bases spawn more to the interior of the land? 99% spawn on the shore. like, is there any parameter i can play with to vary that?

i was thinking that maybe "Force All Bases To Spawn At Height Level (0 = Water)": -1.0, does that?

ok no it doesn't hahaha

Edited by fuscazo
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lol yea

it's in the config, Allow Raid Bases On Beaches

anything in the water is not on the beach. those are water settings in the profiles and be disabled like this:

  "Water Settings": {
    "Allow Bases To Float Above Water": false,
    "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0,
    "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
    "Maximum Water Depth Level Used For Float Above Water Option": 0.01,
    "Minimum Water Depth Level Used For Seabed Option": -20.0,
    "Maximum Water Depth Level Used For Seabed Option": -35.0,
    "Torpedo Damage Multiplier (Min)": 5.0,
    "Torpedo Damage Multiplier (Max)": 10.0
  },

 

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what does this exactly do? because i don't think it does what i think it does do xD

"Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week"

 

Edited by fuscazo
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if Hard is disabled on Friday then any other difficulty can spawn however many Hard was supposed to so long as the other difficulty isn't disabled, too.

it looks bugged though 😕

 

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could be a possibity yes. i have set 1 murderer outside, and on scientist inside as a sleeper. and in this case i had already killed the scientist sleeper inside.

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