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Damaged Health Percentage

Pending 1.0.12

"Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 96,

Hello,
I have a question about the Damaged Health Percentage; I set it to 96.
For example, when walls that are at full health take 4% damage, the raid block becomes active.
However, for doors, even a single bullet triggers the raid block regardless of this percentage.
Also, if a wall that was already at half health is hit by a single bullet, the raid block is activated.

Could you provide information about this?
Thank you and best regards.

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The main reason I'm asking this question is the following scenario: consider two neighboring bases, and one person, just to annoy the other player, might shoot a single bullet from their roof at the other's door or wall. If this action activates the raid block, the victimized base owner would be unable to use certain commands that are blocked by the raid block, which is something I don't want. Therefore, it's important that elements like walls and doors only trigger the raid block after receiving a certain percentage of damage from explosives or similar significant attacks. If there are any finer adjustments or advice you have on this matter, I would appreciate hearing them. Thank you.

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Which doors? I just tried a wood door and shot 1 normal 556 bullet using an AK and it took 1hp off and did not trigger a raid.
Only explosive bullets trigger raids on doors/walls*

image.png.0f1025b44c4d4b7e9d3f30b98c4fa7f3.png

Edited by Khan
CORRECTED MYSELF.

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My discord id is khan8615

if you wish to show / discuss to better explain the problem I'm willing to listen / take feedback for design improvements. 

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