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DISPLAY

Closed 1.4.13 1.5.0

Is there away to disable the players seeing the broadcast of refunded items when they unlock the skill? they find that if they're crafting a lot of items at once and chat is going good they seem to miss the chat talk

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New version will have settings to adjust a few messages:

 

                    [JsonProperty("Send a message when the Woodcutting ultimate goes on cooldown?")]
                    public bool Cooldown_woodcutting_ultimate = true;

                    [JsonProperty("Send a message when the Double Bandage Heal skill goes on cooldown?")]
                    public bool Cooldown_Double_Bandage_Heal = true;

                    [JsonProperty("Send a message when the Wounded Resist skill goes on cooldown?")]
                    public bool Cooldown_Wounded_Resist = true;

                    [JsonProperty("Send a message when the Rationed skill procs?")]
                    public bool Rationed_Proc = true;

                    [JsonProperty("Send a message when Skinning Luck procs?")]
                    public bool SkinningLuck_Proc = true;

                    [JsonProperty("Send a message when Mining Luck procs?")]
                    public bool MiningLuck_Proc = true;

                    [JsonProperty("Send a message when Woodcutting Luck procs?")]
                    public bool WoodcuttingLuck_Proc = true;

                    [JsonProperty("Send a message when Fishing Luck procs?")]
                    public bool FishingLuck_Proc = true;

                    [JsonProperty("Send a message when the Regrowth skill procs?")]
                    public bool Regrowth_Proc = true;

                    [JsonProperty("Send a message when receiving extra fish?")]
                    public bool Extra_Fish_Proc = true;

                    [JsonProperty("Send a message when Crafting Refund procs?")]
                    public bool Craft_Refund_Proc = true;

                    [JsonProperty("Send a message when Crafting Duplicate procs?")]
                    public bool Craft_Duplicate_Proc = true;

                    [JsonProperty("Send a message when Node Respawn procs?")]
                    public bool Node_Respawn_Proc = true;

                    [JsonProperty("Send a message when Iron Stomach procs?")]
                    public bool Iron_Stomach_Proc = true;

                    [JsonProperty("Send a message when Free Upgrade procs?")]
                    public bool Free_Upgrade_Proc = true;

                    [JsonProperty("Send a message when Research Refund procs?")]
                    public bool Research_Refund_Proc = true;

 

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