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Non-convex MeshCollider with non-kinematic Rigidbody

Closed 2.0.3 2.0.4

LizardMods
LizardMods

Posted

[MeteorEvent] Started meteor shower of profile 'default' with 10 meteors. (direct: False, directPlayer: False)
[Economics] Saving balances for players...
Saved 106,134 ents, cache(0.12), write(0.04), disk(0.03).
Saving complete
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab/ore_node_stage_1", Mesh asset path "" Mesh name "ore_node_stage_1_COL"

This will spam in my server Console from time to time. I was able to deduce that it was coming from meteor event.

ThePitereq

Posted

The message may come from the thing that rock is connected to scaling entity. It isn't an error.
Can't do a lot with that as rigidbody is required for meteors to fall.
I think you can disable meteor scaling and it should disable this message.

LizardMods

Posted

that would be great. I set up a webhook for my discord to spit out server errors in a channel so I can easily find them. It's been useful to find edge case bugs. Or in this case annoying messages lol 

ThePitereq

Posted

Found the fix for that, but it needs few additional checks that might impact performance, because problem appears only on elements with dynamic hitbox (rock break stages). I'll add this as an option in next version.

ThePitereq

Posted

Changed Status from Pending to Closed

Changed Fixed In to 2.0.4

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