Jump to content

Server crashed when loading this Plugin

Closed 2.1.2

After my daily restarts my Boss Monster Plugin messed me up with tons obn Erros anmd crashed the server.

 

  at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x001f0] in <31b5886bce7e44608976e01048327284>:0

  at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x001f0] in <31b5886bce7e44608976e01048327284>:0

  at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x001f0] in <31b5886bce7e44608976e01048327284>:0

  at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x001f0] in <31b5886bce7e44608976e01048327284>:0

  at Oxide.Plugins.BossMonster.SpawnRandomBoss () [0x00070] in <31b5886bce7e44608976e01048327284>:0

  at Oxide.Plugins.BossMonster.CheckSpawnBoss () [0x0002a] in <31b5886bce7e44608976e01048327284>:0

  at Oxide.Core.Libraries.Timer/TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

  at Oxide.Core.Libraries.Timer/TimerInstance.Invoke (single) [0x00024] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

  at Oxide.Core.Libraries.Timer.Update (single) [0x000b5] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

  at Oxide.Core.OxideMod.OnFrame (single) [0x00083] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

  at Oxide.Core.Unity.UnityScript.Update () [0x00015] in <7c80e4af35e346a1bc843b5e98e25d87>:0

  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0002c] in <4889cca7f3644a7fa341501beb4caacb>:0

Share this comment


Link to comment

We are replying in your Mad Mapper ticket as well but wanted to reply here also in case you see this first.

Ensure the plugins BossMonster and NpcSpawn are both the most current versions and all files and folders are installed for them. Make sure the server is updated and on the most recent oxide and Steam builds. If you have all of those on the current version confirm for me what type of server you are using in case that is something that needs to be considered and looked into.

Edited by Jbird
  • Love 1

Share this comment


Link to comment

Sorted in Mad Mapper Discord ticket. For reference NpcSpawn was not reading any biome locations eligible for spawn. After checking into a few things and I believe a server restart seems to have cleared this up and is working now. Reloading NpcSpawn may show similar results in a case like this and potentially just requires a restart for the server and plugins to read the navmesh again and ensure there are spawn points available

  • Like 1

Share this comment


Link to comment
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

81.9k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.