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Collision with trains not despawning driver or parts

Closed 1.4.1 1.4.2

Hi,

i was just updating new train names in the config for this setting

"Despawn vehicle if it collides with next prefabs": [
      "trainwagona.entity",
      "trainwagonb.entity",
      "trainwagonc.entity",
      "trainwagond.entity",
      "trainwagone.entity"
    ],

i noticed the car despawns, but the driver and engine parts are not despawned.

i would like to despawn the train too please, so it stops the problem for other cars. the train shouldnt be there, someone put it there to do this

image.png

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Hi, how are you going with this? i would like to start using TrafficDrivers again for the next wipe, but cannot if they leave engine parts and npcs. 

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nice thanks for looking at this, i just realized my map at the moment does not have trains, i cant test it, ill have to look after wipe, but thanks

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i was following my convoy around, watching the cars bump into it. i think the TrafficDriver hit the middle module that dissapeared, i cant be positive what exactly happened here (turn down audio volume sorry)

 

 

and then this happened too

 

can you exclude convoy vechicles from being despawned please? i dont know what happens if player vehicles hit trafficdrivers

i had these convoy settings

    "Convoy plugin support": {
      "Enable the Convoy plugin support?": true,
      "Destroy traffic vehicles at the start of the Convoy plugin event?": false,
      "Destroy traffic vehicles when colliding with Convoy plugin event vehicles?": false
    }

 

 

TrafficDrivers.json

Edited by Swedish Chef
added config file

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