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Collision with trains not despawning driver or parts

Closed 1.4.1 1.4.2

Swedish Chef

Posted

Hi,

i was just updating new train names in the config for this setting

"Despawn vehicle if it collides with next prefabs": [
      "trainwagona.entity",
      "trainwagonb.entity",
      "trainwagonc.entity",
      "trainwagond.entity",
      "trainwagone.entity"
    ],

i noticed the car despawns, but the driver and engine parts are not despawned.

i would like to despawn the train too please, so it stops the problem for other cars. the train shouldnt be there, someone put it there to do this

image.png

walkinrey

Posted

hi, i will check this out when i get my computer fixed 

walkinrey

Posted

Changed Status from Pending to Work in Progress

Swedish Chef

Posted

Hi, how are you going with this? i would like to start using TrafficDrivers again for the next wipe, but cannot if they leave engine parts and npcs. 

walkinrey

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to Next Version

Swedish Chef

Posted

nice thanks for looking at this, i just realized my map at the moment does not have trains, i cant test it, ill have to look after wipe, but thanks

Swedish Chef

Posted (edited)

i was following my convoy around, watching the cars bump into it. i think the TrafficDriver hit the middle module that dissapeared, i cant be positive what exactly happened here (turn down audio volume sorry)

 

 

and then this happened too

 

can you exclude convoy vechicles from being despawned please? i dont know what happens if player vehicles hit trafficdrivers

i had these convoy settings

    "Convoy plugin support": {
      "Enable the Convoy plugin support?": true,
      "Destroy traffic vehicles at the start of the Convoy plugin event?": false,
      "Destroy traffic vehicles when colliding with Convoy plugin event vehicles?": false
    }

 

 

TrafficDrivers.json

Edited by Swedish Chef
added config file
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