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Custom Profile not spawning after daily restarts

Pending 2.1.9

Hello, I am having an issue with the custom profile I made spawning. I am using a custom map that has a monument called Aquadome. I couldn't find this in the generated profiles so I made a custom spawn point and made a profile for it. I only have 1 bot made as a sort of boss type encounter. When I reload the plugin it seems to be fine until the daily restart. After the server restarts the bot never respawns unless the plugin is manually reloaded. However I have bots in all the other monuments that I have auto spawn with default generated profiles of the plugin and those all spawn perfectly fine after a restart. Below is my custom profile code. I'm not sure what I did wrong on it.

 

{
  "DataProfiles": {
    "Aquadome": {
      "AutoSpawn": true,
      "Murderer": false,
      "Respawn_Timer": 900,
      "BotNames": [
        "Corrupted Leader: Seth"
      ],
      "BotNamePrefix": "",
      "Keep_Default_Loadout": false,
      "Kit": [
        "aquadome"
      ],
      "Day_Time_Spawn_Amount": 1,
      "Night_Time_Spawn_Amount": 1,
      "Radius": 200,
      "Roam_Range": 40,
      "Chute": false,
      "Stationary": false,
      "UseCustomSpawns": true,
      "ChangeCustomSpawnOnDeath": false,
      "Announce_Spawn": true,
      "Announcement_Text": "Corrupted Leader: Seth, has spawned at the Aquadome. But beware, his APC Bradley might be on site with him. Make your way to J3 with a Red Keycard to take them on and score some spicey rewards.",
      "BotHealth": 1600,
      "Bot_Accuracy_Percent": 80,
      "Bot_Damage_Percent": 90,
      "Aggro_Range": 250,
      "DeAggro_Range": 240,
      "Peace_Keeper": false,
      "Peace_Keeper_Cool_Down": 0,
      "Attacks_Other_Profiles": false,
      "Suicide_Timer": 300,
      "Die_Instantly_From_Headshot": false,
      "Instant_Death_From_Headshot_Allowed_Weapons": [],
      "Weapon_Drop_Percent": 0,
      "Min_Weapon_Drop_Condition_Percent": 50,
      "Max_Weapon_Drop_Condition_Percent": 100,
      "Wipe_Belt_Percent": 100,
      "Wipe_Clothing_Percent": 100,
      "Allow_Rust_Loot_Percent": 100,
      "Spawn_Hackable_Death_Crate_Percent": 0,
      "Death_Crate_CustomLoot_Profile": "",
      "Death_Crate_LockDuration": 300,
      "Disable_Radio": true,
      "Running_Speed_Boost": 1.0,
      "AlwaysUseLights": true,
      "Corpse_Duration": 160,
      "Location": {
        "x": -775.42804,
        "y": -37.39048,
        "z": 1680.22827
      },
      "ServerRewardsValue": 50,
      "Parent_Monument": ""
    }
  },
  "MigrationDataDoNotEdit": {
    "Aquadome": {
      "ParentMonument": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "Offset": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    }
  }
}

 

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Hi,
I'm not sure if navmesh loads gradually in sections or becomes live all at once but it would be worth checking if nav_wait is false and, if so, setting it to true.

Edited by Steenamaroo

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4 hours ago, Steenamaroo said:

Hi,
I'm not sure if navmesh loads gradually in sections or becomes live all at once but it would be worth checking if nav_wait is false and, if so, setting it to true.

I just took a look into my server.cfg file and I see something called aimanager.nav_wait "false" is this what I should turn to true or should I add another line specifically for nav_wait "true"?

Edited by RustyJ

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aimanager.nav_wait "false" can be changed to "true"
 

It means your server startup will take a little bit longer, but navmesh generation will be complete by the time the server is live,
which means npcs will be able to spawn straight away.

I really should just write a delay into BotSpawn... 🤔

  • Like 1

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Seems like this fixed this issue. Not sure how long it actually takes my server to boot up now after a restart as I'm on my way to work when it is scheduled; but at least he spawns without having to manually reload the plugin now. :]

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