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No Power to entry doors

Closed 1.2.2

Eques3n

I just uploaded this to a new map and none of the outside doors have power.  No way to get inside.  It used to work, but I haven't used it in a few months, so I added it to a map and can't get inside.  Suggestions?

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EDIT:  Scratch that.  No power inside at all.  Redownloading the rustedit dll now and restarting the server to see if it fixes it.

I found a workaround on my server.  I just used "ent kill" on both doors.  This way it can be entered.  Let me know if you discover a bug as I am gonna continue using this monument on all my maps.  Players just love the little bug.  

Edited by Eques3n

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Yea, just checked with a re-download of the rustedit dll.  Exact same thing.  No power inside.  Even the fuse box doesn't have any power after putting a fuse in it.  The switch for the control room also does not operate.

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I just uploaded it to my local test server.  I added it to a map and didn't break the prefab.  Still no power to any of the doors, and no scientists spawned.  I just created the server from scratch, so not sure.  gonna try on a different map and see if that makes a difference.

 

Loaded it on a random procedural map.  No power still.  Not sure what to think.

Edited by Eques3n

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You don’t need to break prefab, or if you break it, it’s better to recreate it ne before load the map.

in Rust edit, what is the exact name of the prefab ?

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6 minutes ago, Electrik said:

You don’t need to break prefab, or if you break it, it’s better to recreate it ne before load the map.

in Rust edit, what is the exact name of the prefab ?

Electrik-Mecatrodectus-1-2-2(HDRP)

image.png.ad34e46d8d764e6d23fcc4e73c3e064f.png

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It's odd too.  When I go and look at it before I save the map, the door power is lit up, and the fuse boxes are sparkling electricity. It just loses it when it is loaded for some reason.

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Loaded on procedural map.  Server only has the current oxide and the oxide rust edit dll file.  It works on that.  Not sure why it won't work on my main server, so I am guessing one of my other plugins is conflicting with it.

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