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No Power to entry doors

Closed 1.2.2

Eques3n
Eques3n

Posted

I just uploaded this to a new map and none of the outside doors have power.  No way to get inside.  It used to work, but I haven't used it in a few months, so I added it to a map and can't get inside.  Suggestions?

Electrik

Posted

Do you have the latest version of RustEdit DLL extension installed ?

Eques3n

Posted

I will double check, but all my other monuments work, so I think so.

Electrik

Posted

That happened to another guy, but every time I test it all is working, I will check when I’m back home 

Eques3n

Posted (edited)

EDIT:  Scratch that.  No power inside at all.  Redownloading the rustedit dll now and restarting the server to see if it fixes it.

I found a workaround on my server.  I just used "ent kill" on both doors.  This way it can be entered.  Let me know if you discover a bug as I am gonna continue using this monument on all my maps.  Players just love the little bug.  

Edited by Eques3n
Eques3n

Posted

Yea, just checked with a re-download of the rustedit dll.  Exact same thing.  No power inside.  Even the fuse box doesn't have any power after putting a fuse in it.  The switch for the control room also does not operate.

Electrik

Posted

just to be sure, what version you are using ?

Electrik

Posted

just tested, all is working fine on my local server

Eques3n

Posted

Ver 1.2.2 is what the zip file says.

 

Electrik

Posted

ok, can you tell me if you did something special when you installed the prefab ? like put it 2 time on the map or break the prefab 

Eques3n

Posted

I always break the prefab when installing monuments.  Would that be it?  It is only on once.

Eques3n

Posted (edited)

I just uploaded it to my local test server.  I added it to a map and didn't break the prefab.  Still no power to any of the doors, and no scientists spawned.  I just created the server from scratch, so not sure.  gonna try on a different map and see if that makes a difference.

 

Loaded it on a random procedural map.  No power still.  Not sure what to think.

Edited by Eques3n
Electrik

Posted

You don’t need to break prefab, or if you break it, it’s better to recreate it ne before load the map.

in Rust edit, what is the exact name of the prefab ?

Eques3n

Posted

6 minutes ago, Electrik said:

You don’t need to break prefab, or if you break it, it’s better to recreate it ne before load the map.

in Rust edit, what is the exact name of the prefab ?

Electrik-Mecatrodectus-1-2-2(HDRP)

image.png.ad34e46d8d764e6d23fcc4e73c3e064f.png

Eques3n

Posted

It's odd too.  When I go and look at it before I save the map, the door power is lit up, and the fuse boxes are sparkling electricity. It just loses it when it is loaded for some reason.

Eques3n

Posted

Loaded on procedural map.  Server only has the current oxide and the oxide rust edit dll file.  It works on that.  Not sure why it won't work on my main server, so I am guessing one of my other plugins is conflicting with it.

Electrik

Posted

can i close this ticket ?

Eques3n

Posted

Sure.  It has to be a conflict somewhere.  Thanks for working with me.

Electrik

Posted

no problem, if you need more help just tell me 😉

Electrik

Posted

Changed Status from Pending to Closed

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