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Sound formatting?

Pending 1.0.10

Dracconus
Dracconus

Posted

Perhaps I'm missing something, but when attmepting to use sounds from directly inside the game's file structure which I've located using AssetStudio like this

assets/content/sound/audioclips/electrical/notify_beep


or loading them from inside the server using eg.

file:///oxide/data/Sounds/alarmnotify.wav


I can't get the sounds to play.

Are there only certain sounds that are compatible?

MeventSupport

Posted

The plugin only supports sound effects from the Rust game itself (which start with assets/)

BoobleJ

Posted

It seems the plugin only supports sounds effects ending in .prefab

I have tried a ton of built in .wav assets with no luck. For example: 'assets/content/ui/gameui/notices/xp-gain-notice.wav' and 'assets/prefabs/tools/pager/sound/beep.wav'

Dracconus

Posted

I intended to come back to this and update.  I used a plugin called "Prefab Sniffer" to find the sound files and used them that way.

Mevent, is there any way that you could add the capability to utilize the built in wav files, or is that a limitation of the FMOD engine's utilization in the game?

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