Jump to content

Sound formatting?

Pending 1.0.10

Perhaps I'm missing something, but when attmepting to use sounds from directly inside the game's file structure which I've located using AssetStudio like this

assets/content/sound/audioclips/electrical/notify_beep


or loading them from inside the server using eg.

file:///oxide/data/Sounds/alarmnotify.wav


I can't get the sounds to play.

Are there only certain sounds that are compatible?

Share this comment


Link to comment

It seems the plugin only supports sounds effects ending in .prefab

I have tried a ton of built in .wav assets with no luck. For example: 'assets/content/ui/gameui/notices/xp-gain-notice.wav' and 'assets/prefabs/tools/pager/sound/beep.wav'

Share this comment


Link to comment

I intended to come back to this and update.  I used a plugin called "Prefab Sniffer" to find the sound files and used them that way.

Mevent, is there any way that you could add the capability to utilize the built in wav files, or is that a limitation of the FMOD engine's utilization in the game?

Share this comment


Link to comment
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

82.4k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.