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Not sure what it has to do with, but I have 2 bases I made with cell bars in front of the turrets for them to shoot through. Not only do they not shoot through it, but when the bars are broken they still won't shoot. It's only those 2 bases. The others don't use any bars for the turrets to hide behind. I'd get it if there's something up with it where they somehow couldn't shoot through the bars, but even after the bars are destroyed during the raiding process and them still not is really odd. I plan to remove the bars, but wanted to say something about it.

cell.PNG

Edited by GangstaPichu
added pic

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heya, line of sight issues are with the game. the issue was reported to Facepunch, so they're aware, but seems they haven't been able to fix it yet.

there was an exploit where those bars were immune to damage but I think Facepunch fixed that since it was on YouTube too.

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Ah, ok. I didn't know that. That would make sense. Though, I don't understand why the turret still can't shoot even after the bars are gone? It's weird. Only if the turret is hit after it will, but until it loses line of sight then it goes back to being dumb again. Just found it really bazaar.

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yea, would be nice if CopyPaste had an option to prevent specific entities from spawning to avoid this issue until it's fixed

RB has an option to despawn it after it spawns but that might not fix your issue from what you said... Kill These Prefabs After Paste, in the profiles

use the entity shortname (not item shortname) in that list: wall.frame.cell

TruePVE can give you the name by using /tpve_prod

 

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