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Before the event starts, if the player arrives in the room where the password box is located in advance, the player will easily complete the activity. Because the zombies in the room are too simple for players.

Closed 1.0.1

laodu

Posted

Before the event starts, if the player arrives in the room where the password box is located in advance, the player will easily complete the activity. Because the zombies in the room are too simple for players.

Yac Vaguer

Posted

Rust players are something else 😄

 

I have in the backlog to add an animation at the begining of the event, and maybe I can make the building "explode" to kill everyone inside to simulate the Cobal experiment that cause the Zombies, this option probably will be a feature flag so you can activate or deactivate the explosion and damage. 

That will "fix" your issue 

 

Thank you for brining this I found it quite interestesting how sneaky some player can be 

I will close the ticket now, but I will work on the actions above for future versions

 

 

Yac Vaguer

Posted

Changed Status from Pending to Work in Progress

Yac Vaguer

Posted

Changed Status from Work in Progress to Closed

laodu

Posted

Can a boss be added to the room? This is the most perfect way to adjust the difficulty according to the needs of the server owner!

Yac Vaguer

Posted

Check the latest version, i added an explosion and fire to probably kill everyone inside when the event start. But you can actually add a BossMonster in that position, but probably you need to use the hook to make it spawn, probably a bit harder to do. 

 

 

laodu

Posted

I have the BossMonster plugin, can you add a hook? Because in my server, players can directly rush into the room, and the difficulty of the zombies in the room is too low for players, making it easy for them to receive rewards for the activity. I want the design to be a bit more difficult. This is a great event plugin, and I think being able to set events of different difficulty levels is the most perfect.

 
 

Yac Vaguer

Posted

Remember that there is an explosion in the main building and it is almost imposible to camp there anyways you have the hook already OnWaterTreatmentEventStart

laodu

Posted

I don't know how to set BossMonster and OnWaterTreatmentEventStart

Start simultaneously. These two plugins are not related in any way! Can you help me?

laodu

Posted

The end time of the event has become negative, and the duration of 90 minutes has not yet ended. I have set an event time of 60 minutes.

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  • Like 1
laodu

Posted

{
  "Event Start every [sec]": 21600.0,
  "Duration of the event [sec]": 3600.0,
  "Warning time before the Event Spawn [sec]": 10.0,
  "Warning time before the Event Ends [sec]": 30.0,
  "Time after player loot the hackable crate to end the event [sec]": 60.0,
  "Amount of Zombies around the crates": 8,
  "Guards Settings": {
    "Name": "火星人",
    "Health": 100000.0,
    "Roam Range": 8.0,
    "Chase Range": 100.0,
    "Attack Range Multiplier": 2.0,
    "Sense Range": 85.0,
    "Target Memory Duration [sec.]": 30.0,
    "Scale damage": 20.0,
    "Aim Cone Scale": 1.0,
    "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Is this a stationary NPC? [true/false]": false,

 

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