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lang files works only with server lang, not with clients langs
language changes only when server change main lang
and no effect when players change their lang in client

and other "magical" things with capital letters (screenshots)

Безымянный1.png

Безымянный2.png

Безымянный3.png

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4 hours ago, Limon said:

lang files works only with server lang, not with clients langs

if those language messages do not use client language settings then it is an oxide bug and there's nothing i can do.

Quote

var langEasy = Backbone.GetMessageEx("ModeEasy", player.UserIDString).SentenceCase();

as shown above I am using the client language setting. sentence case capital letters are intentional.

3 hours ago, Limon said:

and something wrong with probabilities...with this settings nightmare base spawn very often.. its realy not 5% chanse, or how it works?

its not configured properly. the order of each one is backwards, and the range is invalid. range must be 0.0 to 100.0 with all 5 equaling a total of 100.0.

you also need to update the plugin, and enable the Use Cumulative Probability option

      "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": {
        "Easy": 35.0,
        "Medium": 25.0,
        "Hard": 20.0,
        "Expert": 15.0,
        "Nightmare": 5.0,
        "Use Cumulative Probability": true
      },

this would be a better example of how to use the settings.

3 hours ago, Limon said:

this color settings does not work too

Безымянный2.png

if the colors do not work then they are invalid and you must use a different color. there are limits to what unity will allow you to use in this game.

3 hours ago, Limon said:

murderers dont want spawn inside base no matter what spawn settings I try set
scientists cant move inside base even on floors spawn

murderers do not spawn in bases. only scientists. scientists will never move inside of a base either. they require a navmesh, which does not exist inside of a base.😛

 

Edited by nivex

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your lang methods not quite right
try to ask other developers
I guarantee that this is not oxide bug and it can be fixed

same about colors.. why other plugins work with ANY colors? Unity can accept any hex color, problem again in your method

i'm ssory but for 50$ .. if it can work.. it must be working.. and i know what it can

what is "Cumulative Probability option" ?? nothing about it in plug descriprion

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the language method is fine. you must've missed a translation for RaidOpenMessage, or it is bugged as I said

the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear

I don't know why you're being so rude. I do everything I can to help people, and to fix as many bugs as I can and you disrespect me. Why?

I told you what Cumulative Probability is above. I will update the documentation when I can.

 

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2 minutes ago, nivex said:

the color method is fine. for colors you must use #800080

 

Look at my screenshot... what color on it??????? AND ITS NOT WORKING... all fine ... ага 

Edited by Limon

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the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear

please read the response. I clearly stated what to do and you are again arrogant with me.

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the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear

do you even read my responses?

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1 hour ago, nivex said:

I also asked you to check if RaidOpenMessage is translated

RaidOpenMessage works fine
maybe this issue only with Mode translations

Edited by Limon

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