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hook time and stack size?

Not a Bug 2.3.1

Seeing the following:

If players have more than about 6 boxes daisy changed up to the output of a conveyor and the first 6 fill up, stack modifier seems to take a few extra ms to process the items moving.  I assume this is because it's having to process all the full stacks to find an empty one.  This causes a short but sharp hit to FPS.  My question is, would a higher stack size (at 500k now) only delay the issue or possibly make it worse in the long run?

Of course, I'm also worried about what a larger stack size might do to overall performance (maybe I'm worried about nothing there though).  Would love to find a way to limit connections to/from a conveyor, but not aware of any.

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changing the stack sizes higher / lower won't change the logic checks it still runs ( which are pretty simple ), the problem seems to be that you're players are daisy-chaining too many boxes thus pro-longing the checks between facepunch code my plugin's code & other plugins code. It is recommended to limit daisy chaining to 3-4 ( depending on server performance / server specs )

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Is there a way to limit that that (the number of daisy chains) you know of?  Been looking, but haven't been able to find one.  Could just be overlooking it though.

Edited by Mike6FO

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